[stock] The asterisk is always there, no more (!) trick!
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+2
-6
@@ -85,7 +85,7 @@ const pm_uchar * splash_lbm = splashdata+4;
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const pm_uchar asterisk_lbm[] PROGMEM = {
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#include "bitmaps/asterisk_4bits.lbm"
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};
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#elif !defined(CPUM64) || defined(EXTSTD)
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#else
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const pm_uchar asterisk_lbm[] PROGMEM = {
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#include "bitmaps/asterisk.lbm"
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};
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@@ -1753,12 +1753,8 @@ void message(const pm_char *title, const pm_char *t, const char *last MESSAGE_SO
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lcd_bmp(0, 0, asterisk_lbm);
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#define TITLE_LCD_OFFSET 60
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#define MESSAGE_LCD_OFFSET 60
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#elif !defined(CPUM64) || defined(EXTSTD)
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lcd_img(2, 0, asterisk_lbm, 0, 0);
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#define TITLE_LCD_OFFSET 6*FW
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#define MESSAGE_LCD_OFFSET 0
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#else
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lcd_putsAtt(0, 0, PSTR("(!)"), DBLSIZE);
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lcd_img(2, 0, asterisk_lbm, 0, 0);
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#define TITLE_LCD_OFFSET 6*FW
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#define MESSAGE_LCD_OFFSET 0
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#endif
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