Add the definition LCD_VERTICAL_INVERT
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+4
-4
@@ -36,7 +36,7 @@ constexpr uint8_t STASHED = 0x33;
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#define APPLY_OFFSET() x += offsetX; y += offsetY
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#define RESTORE_OFFSET() this->offsetX = offsetX, this->offsetY = offsetY
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#if defined(PCBX10) && !defined(SIMU)
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#if defined(LCD_VERTICAL_INVERT)
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#define MOVE_PIXEL_RIGHT(p, count) p -= count
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#else
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#define MOVE_PIXEL_RIGHT(p, count) p += count
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@@ -156,7 +156,7 @@ class BitmapBufferBase
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inline const pixel_t * getPixelPtr(coord_t x, coord_t y) const
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{
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#if defined(PCBX10) && !defined(SIMU)
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#if defined(LCD_VERTICAL_INVERT)
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x = _width - x - 1;
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y = _height - y - 1;
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#endif
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@@ -294,7 +294,7 @@ class BitmapBuffer: public BitmapBufferBase<uint16_t>
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inline const pixel_t * getPixelPtr(coord_t x, coord_t y) const
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{
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#if defined(PCBX10) && !defined(SIMU)
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#if defined(LCD_VERTICAL_INVERT)
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x = _width - x - 1;
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y = _height - y - 1;
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#endif
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@@ -303,7 +303,7 @@ class BitmapBuffer: public BitmapBufferBase<uint16_t>
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inline pixel_t * getPixelPtr(coord_t x, coord_t y)
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{
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#if defined(PCBX10) && !defined(SIMU)
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#if defined(LCD_VERTICAL_INVERT)
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x = _width - x - 1;
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y = _height - y - 1;
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#endif
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