Fixes #1538: Lua playFile(): current language sound path added to the file name in case of a relative path

This commit is contained in:
Damjan Adamic
2014-08-09 17:37:04 +02:00
parent fd3790519a
commit 07728782c8
3 changed files with 14 additions and 0 deletions
+3
View File
@@ -850,6 +850,9 @@ void AudioQueue::playFile(const char *filename, uint8_t flags, uint8_t id)
{
#if defined(SIMU)
printf("playFile(\"%s\", flags=%x, id=%d)\n", filename, flags, id);
if (strlen(filename) > AUDIO_FILENAME_MAXLEN) {
TRACE("file name too long! maximum length is %d characters", AUDIO_FILENAME_MAXLEN);
}
fflush(stdout);
#else