fix: use saturated sample addition
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committed by
Raphael Coeffic
parent
d4ac6e2c07
commit
0c5b15121f
@@ -285,10 +285,12 @@ void audioSetVolume(uint8_t volume)
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#if defined(SIMU_AUDIO)
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void copyBuffer(void* dest, const int16_t* buff, unsigned samples)
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{
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int16_t* i16_dst = (int16_t*)dest;
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for (unsigned i = 0; i < samples; i++) {
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int16_t sample = buff[i];
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*((int16_t*)dest) = (int16_t)((sample * simuAudio.currentVolume) / 127);
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dest = (int16_t*)dest + 1;
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int32_t sample = (((int32_t)buff[i] * (int32_t)simuAudio.currentVolume) / 127);
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if (sample > INT16_MAX) sample = INT16_MAX;
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else if (sample < INT16_MIN) sample = INT16_MIN;
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*(i16_dst++) = (int16_t)sample;
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}
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}
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