Add a function to raise an error from a Lua script
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@@ -200,6 +200,13 @@ static int luaKillEvents(lua_State *L)
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return 0;
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}
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static int luaRaise(lua_State *L)
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{
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const char * message = luaL_checkstring(L, 1);
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throw message;
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return 0;
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}
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static int luaLcdLock(lua_State *L)
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{
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lcd_locked = true;
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@@ -1036,6 +1043,7 @@ void luaInit()
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lua_register(L, "popupInput", luaPopupInput);
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lua_register(L, "channelOrder", luaChannelOrder);
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lua_register(L, "killEvents", luaKillEvents);
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lua_register(L, "raise", luaRaise);
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// Push OpenTX constants
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lua_registerint(L, "FULLSCALE", RESX);
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