+19
-16
@@ -271,12 +271,13 @@ long OpenTxSim::onMouseDown(FXObject *, FXSelector, void * v)
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#if defined(HARDWARE_TOUCH)
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now = get_tmr10ms();
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touchState.tapCount = 0;
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||||
simTouchState.tapCount = 0;
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touchState.event = TE_DOWN;
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||||
touchState.startX = touchState.x = evt->win_x;
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touchState.startY = touchState.y = evt->win_y;
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simTouchState.event = TE_DOWN;
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simTouchState.startX = simTouchState.x = evt->win_x;
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simTouchState.startY = simTouchState.y = evt->win_y;
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downTime = now;
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simTouchOccured = true;
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#endif
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return 0;
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@@ -292,22 +293,23 @@ long OpenTxSim::onMouseUp(FXObject*,FXSelector,void*v)
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||||
#if defined(HARDWARE_TOUCH)
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||||
now = get_tmr10ms();
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||||
|
||||
if (touchState.event == TE_DOWN) {
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touchState.event = TE_UP;
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touchState.x = touchState.startX;
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touchState.y = touchState.startY;
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||||
if (simTouchState.event == TE_DOWN) {
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simTouchState.event = TE_UP;
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simTouchState.x = simTouchState.startX;
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||||
simTouchState.y = simTouchState.startY;
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||||
if (now - downTime <= TAP_TIME) {
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||||
if (now - tapTime > TAP_TIME)
|
||||
tapCount = 1;
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||||
else
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||||
tapCount++;
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||||
touchState.tapCount = tapCount;
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||||
simTouchState.tapCount = tapCount;
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||||
tapTime = now;
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||||
}
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||||
}
|
||||
else {
|
||||
touchState.event = TE_SLIDE_END;
|
||||
simTouchState.event = TE_SLIDE_END;
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||||
}
|
||||
simTouchOccured = true;
|
||||
#endif
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||||
|
||||
return 0;
|
||||
@@ -322,13 +324,14 @@ long OpenTxSim::onMouseMove(FXObject*,FXSelector,void*v)
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||||
TRACE_WINDOWS("[Mouse Move] %d %d", evt->win_x, evt->win_y);
|
||||
|
||||
#if defined(HARDWARE_TOUCH)
|
||||
touchState.deltaX += evt->win_x - touchState.x;
|
||||
touchState.deltaY += evt->win_y - touchState.y;
|
||||
if (touchState.event == TE_SLIDE || abs(touchState.deltaX) >= SLIDE_RANGE || abs(touchState.deltaY) >= SLIDE_RANGE) {
|
||||
touchState.event = TE_SLIDE;
|
||||
touchState.x = evt->win_x;
|
||||
touchState.y = evt->win_y;
|
||||
simTouchState.deltaX += evt->win_x - simTouchState.x;
|
||||
simTouchState.deltaY += evt->win_y - simTouchState.y;
|
||||
if (simTouchState.event == TE_SLIDE || abs(simTouchState.deltaX) >= SLIDE_RANGE || abs(simTouchState.deltaY) >= SLIDE_RANGE) {
|
||||
simTouchState.event = TE_SLIDE;
|
||||
simTouchState.x = evt->win_x;
|
||||
simTouchState.y = evt->win_y;
|
||||
}
|
||||
simTouchOccured = true;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
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