I change again my mind for telemetry: now Range and Offset. Audio sounds now have a name. Haptic sounds skipped when HAPTIC=NO

This commit is contained in:
bsongis
2012-02-04 17:34:25 +00:00
parent 064d0eeb20
commit 1d8fb1f6ee
7 changed files with 25 additions and 14 deletions
+2
View File
@@ -298,6 +298,7 @@ void audioQueue::event(uint8_t e, uint8_t f)
case AU_FRSKY_TICK:
playASAP(BEEP_DEFAULT_FREQ+50,5,50,2,1);
break;
#ifdef HAPTIC
case AU_FRSKY_HAPTIC1:
playASAP(0,20,10,1,1);
break;
@@ -307,6 +308,7 @@ void audioQueue::event(uint8_t e, uint8_t f)
case AU_FRSKY_HAPTIC3:
playASAP(0,20,10,3,1);
break;
#endif
default:
break;
}