I change again my mind for telemetry: now Range and Offset. Audio sounds now have a name. Haptic sounds skipped when HAPTIC=NO
This commit is contained in:
@@ -298,6 +298,7 @@ void audioQueue::event(uint8_t e, uint8_t f)
|
||||
case AU_FRSKY_TICK:
|
||||
playASAP(BEEP_DEFAULT_FREQ+50,5,50,2,1);
|
||||
break;
|
||||
#ifdef HAPTIC
|
||||
case AU_FRSKY_HAPTIC1:
|
||||
playASAP(0,20,10,1,1);
|
||||
break;
|
||||
@@ -307,6 +308,7 @@ void audioQueue::event(uint8_t e, uint8_t f)
|
||||
case AU_FRSKY_HAPTIC3:
|
||||
playASAP(0,20,10,3,1);
|
||||
break;
|
||||
#endif
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user