Touch support reworked
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+7
-5
@@ -261,8 +261,8 @@ long OpenTxSim::onMouseDown(FXObject *, FXSelector, void * v)
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#if defined(HARDWARE_TOUCH)
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touchState.event = TE_DOWN;
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touchState.startX = touchState.lastX = touchState.x = evt->win_x;
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touchState.startY = touchState.lastY = touchState.y = evt->win_y;
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touchState.startX = touchState.x = evt->win_x;
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touchState.startY = touchState.y = evt->win_y;
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#endif
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return 0;
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@@ -278,8 +278,8 @@ long OpenTxSim::onMouseUp(FXObject*,FXSelector,void*v)
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#if defined(HARDWARE_TOUCH)
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if (touchState.event == TE_DOWN) {
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touchState.event = TE_UP;
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touchState.x = evt->win_x;
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touchState.y = evt->win_y;
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touchState.x = touchState.startX;
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touchState.y = touchState.startY;
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}
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else {
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touchState.event = TE_NONE;
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@@ -298,7 +298,9 @@ long OpenTxSim::onMouseMove(FXObject*,FXSelector,void*v)
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TRACE_WINDOWS("[Mouse Move] %d %d", evt->win_x, evt->win_y);
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#if defined(HARDWARE_TOUCH)
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if (touchState.event == TE_SLIDE || abs(evt->win_x - touchState.x) > 5 || abs(evt->win_y - touchState.y) > 5) {
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touchState.deltaX += evt->win_x - touchState.x;
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touchState.deltaY += evt->win_y - touchState.y;
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if (touchState.event == TE_SLIDE || abs(touchState.deltaX) >= SLIDE_RANGE || abs(touchState.deltaY) >= SLIDE_RANGE) {
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touchState.event = TE_SLIDE;
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touchState.x = evt->win_x;
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touchState.y = evt->win_y;
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