fix(simu): SDL sound init in libsimulator (#6456)
Co-authored-by: raphaelcoeffic <1050031+raphaelcoeffic@users.noreply.github.com>
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raphaelcoeffic
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@@ -35,6 +35,10 @@
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#include "model_audio.h"
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#include "hal/audio_driver.h"
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#if defined(SIMU) && !defined(SIMU_AUDIO)
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void audioConsumeCurrentBuffer() {}
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#endif
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extern mutex_handle_t audioMutex;
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// Only first quadrant values - other quadrants calulated taking advantage of symmetry in sine wave.
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