fix(color): play startup 'hello' audio before Lua widgets (#7096)
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@@ -73,9 +73,6 @@ void preModelLoad()
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}
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stopTrainer();
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#if defined(COLORLCD)
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LayoutFactory::deleteCustomScreens(true);
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#endif
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if (needDelay) {
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sleep_ms(200);
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@@ -305,10 +302,7 @@ if(g_model.rssiSource) {
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referenceModelAudioFiles();
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#if defined(COLORLCD)
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LayoutFactory::loadCustomScreens();
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ViewMain::instance()->show(true);
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#else
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#if !defined(COLORLCD)
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LOAD_MODEL_BITMAP();
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#endif
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