chore: re-organise source files for color LCD UI (#5358)
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/*
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* Copyright (C) EdgeTX
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*
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* Based on code named
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* libopenui - https://github.com/opentx/libopenui
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*
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* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#pragma once
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#include <inttypes.h>
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// A set of bitfield handling macros
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template <typename T>
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inline T bfBit(uint8_t n)
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{
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return T(1) << n;
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}
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#define BFBIT_FLIP(y, mask) ( y ^= (mask) )
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//! Create a bitmask of length 'len'.
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template <typename T>
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inline T bfBitmask(uint8_t len)
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{
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return bfBit<T>(len) - 1;
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}
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//! Create a bitfield mask of length 'len' starting at bit 'start'.
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template <typename T>
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inline T bfMask(uint8_t start, uint8_t len)
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{
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return bfBitmask<T>(len) << start;
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}
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//! Prepare a bitmask for insertion or combining.
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template <typename T>
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inline T bfPrep(T x, uint8_t start, uint8_t len)
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{
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return (x & bfBitmask<T>(len)) << start;
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}
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//! Extract a bitfield of length 'len' starting at bit 'start' from 'y'.
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template <typename T>
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inline T bfGet(T y, uint8_t start, uint8_t len)
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{
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return ((y)>>(start)) & bfBitmask<T>(len);
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}
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//! Insert 'len' bits of 'x 'into 'y', starting at bit 'start' from 'y'.
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template <class T>
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inline T bfSet(T to, T from, uint8_t start, uint8_t len)
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{
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return (to & ~bfMask<T>(start, len)) | bfPrep<T>(from, start, len);
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}
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template <class T>
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inline T bfBitGet(T y, T mask)
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{
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return (y & mask);
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}
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template <class T>
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inline T bfSingleBitGet(T y, uint8_t i)
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{
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return bfBitGet(y, bfBit<T>(i));
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}
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