[Horus] UI continued

This commit is contained in:
Bertrand Songis
2016-02-08 20:56:02 +01:00
parent afddad9396
commit 366c286e73
61 changed files with 1575 additions and 562 deletions
+5 -5
View File
@@ -2,7 +2,7 @@
* Copyright (C) OpenTX
*
* Based on code named
* th9x - http://code.google.com/p/th9x
* th9x - http://code.google.com/p/th9x
* er9x - http://code.google.com/p/er9x
* gruvin9x - http://code.google.com/p/gruvin9x
*
@@ -353,7 +353,7 @@ void referenceModelAudioFiles()
sdAvailablePhaseAudioFiles = 0;
sdAvailableSwitchAudioFiles = 0;
sdAvailableLogicalSwitchAudioFiles = 0;
char * filename = getModelAudioPath(path);
*(filename-1) = '\0';
@@ -512,7 +512,7 @@ void audioTask(void * pdata)
sdInit();
AUDIO_TADA();
}
#endif
#endif
while (1) {
audioQueue.wakeup();
@@ -801,7 +801,7 @@ inline unsigned int getToneLength(uint16_t len)
void AudioQueue::pause(uint16_t len)
{
playTone(0, 0, len);
}
}
bool AudioQueue::isPlaying(uint8_t id)
{
@@ -1058,7 +1058,7 @@ void audioEvent(unsigned int index, unsigned int freq)
// trim center
case AU_TRIM_END:
audioQueue.playTone(freq, 80, 20, PLAY_NOW);
break;
break;
// warning one
case AU_WARNING1:
audioQueue.playTone(BEEP_DEFAULT_FREQ, 80, 20, PLAY_NOW);