fix: Remove audio queue state check for SF 'Play Sound' action (#3567)

Was preventing sounds running from startup
This commit is contained in:
philmoz
2023-05-15 21:25:18 +10:00
committed by GitHub
parent 70d02a75f4
commit 3d6bc638a6
+1 -3
View File
@@ -297,9 +297,7 @@ void evalFunctions(const CustomFunctionData * functions, CustomFunctionsContext
if (isRepeatDelayElapsed(functions, functionsContext, i)) {
if (!IS_PLAYING(PLAY_INDEX)) {
if (CFN_FUNC(cfn) == FUNC_PLAY_SOUND) {
if (audioQueue.isEmpty()) {
AUDIO_PLAY(AU_SPECIAL_SOUND_FIRST + CFN_PARAM(cfn));
}
AUDIO_PLAY(AU_SPECIAL_SOUND_FIRST + CFN_PARAM(cfn));
} else if (CFN_FUNC(cfn) == FUNC_PLAY_VALUE) {
PLAY_VALUE(CFN_PARAM(cfn), PLAY_INDEX);
}