HAPTIC is now able to work without AUDIO
New function in function switches to play an Audio track Trims can be used to modify a mixer offset. Offsets for Frsky can go from -128 to +127 Vibrations motor on v4 (HAPTIC option too)
This commit is contained in:
+31
-43
@@ -22,19 +22,9 @@
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#define PCBSTD
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#endif
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// TODO remove them when everything commited in open9x.h!!!
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#if defined(HAPTIC)
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#if defined(PCBV4)
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#define HAPTIC_OFF PORTD |= (1<<7)
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#define HAPTIC_ON PORTD &= ~(1<<7)
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#else
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#define HAPTIC_OFF PORTG &= ~(1<<2)
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#define HAPTIC_ON PORTG |= (1<<2)
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#endif
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#else
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#define HAPTIC_OFF
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#define HAPTIC_ON
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#if defined(PCBSTD)
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#define SPEAKER_ON BUZZER_ON
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#define SPEAKER_OFF BUZZER_OFF
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#endif
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//audio
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@@ -114,43 +104,41 @@ class audioQueue
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#endif
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#if defined(ISER9X)
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inline void driver() {
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if (toneTimeLeft > 0) {
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switch (g_eeGeneral.speakerMode){
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case 0:
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//stock beeper. simply turn port on for x time!
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if (toneTimeLeft > 0){
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PORTE |= (1<<OUT_E_BUZZER); // speaker output 'high'
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}
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break;
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case 1:
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static uint8_t toneCounter;
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toneCounter += toneFreq;
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if ((toneCounter & 0x80) == 0x80) {
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PORTE |= (1 << OUT_E_BUZZER);
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} else {
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PORTE &= ~(1 << OUT_E_BUZZER);
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}
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break;
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}
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} else {
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PORTE &= ~(1<<OUT_E_BUZZER); // speaker output 'low'
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}
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}
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#else
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#if defined(PCBSTD)
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inline void driver() {
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if (toneTimeLeft > 0) {
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switch (g_eeGeneral.speakerMode) {
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case 0:
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// stock beeper. simply turn port on for x time!
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if (toneTimeLeft > 0){
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PORTE |= (1<<OUT_E_BUZZER); // speaker output 'high'
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}
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break;
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case 1:
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static uint8_t toneCounter;
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toneCounter += toneFreq;
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if ((toneCounter & 0x80) == 0x80) {
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PORTE |= (1 << OUT_E_BUZZER);
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}
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else {
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PORTE &= ~(1 << OUT_E_BUZZER);
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}
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break;
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}
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}
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else {
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PORTE &= ~(1<<OUT_E_BUZZER); // speaker output 'low'
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}
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}
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#elif defined(PCBSTD)
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inline void driver() {
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if (toneTimeLeft > 0) {
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toneCounter += toneFreq;
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if ((toneCounter & 0x80) == 0x80)
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PORTE |= (1 << OUT_E_BUZZER);
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BUZZER_ON;
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else
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PORTE &= ~(1 << OUT_E_BUZZER);
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BUZZER_OFF;
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}
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}
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#endif
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#endif
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// heartbeat is responsibile for issueing the audio tones and general square waves
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