Horus audio stall fix. The buffer->state value was set too late.
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@@ -416,9 +416,9 @@ struct SimulatorAudio {
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pthread_t threadPid;
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} simuAudio;
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bool audioPushBuffer(AudioBuffer * buffer)
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void audioPushBuffer(AudioBuffer * buffer)
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{
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return false;
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buffer->state = AUDIO_BUFFER_FILLED;
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}
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#endif
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