Adjustments from Rob on all sounds to match the new algorithm.
Haptic strength bug Haptic on v4
This commit is contained in:
+53
-54
@@ -77,7 +77,7 @@ void audioQueue::heartbeat()
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#if defined(HAPTIC)
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if (toneHaptic){
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if (hapticTick-- >= 0) {
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if (hapticTick-- > 0) {
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HAPTIC_ON; // haptic output 'high'
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}
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else {
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@@ -133,7 +133,7 @@ void audioQueue::playNow(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
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uint8_t tRepeat, uint8_t tHaptic, int8_t tFreqIncr)
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{
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if (g_eeGeneral.beeperVal) {
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toneFreq = tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator
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toneFreq = (tFreq ? tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET : 0); // add pitch compensator
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toneTimeLeft = getToneLength(tLen);
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tonePause = tPause;
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#if defined(HAPTIC)
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@@ -153,7 +153,7 @@ void audioQueue::playASAP(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
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uint8_t tRepeat, uint8_t tHaptic, int8_t tFreqIncr)
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{
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if (g_eeGeneral.beeperVal) {
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queueToneFreq[t_queueWidx] = tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET; // add pitch compensator
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queueToneFreq[t_queueWidx] = (tFreq ? tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET : 0); // add pitch compensator
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queueToneLength[t_queueWidx] = getToneLength(tLen);
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queueTonePause[t_queueWidx] = tPause;
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#if defined(HAPTIC)
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@@ -183,67 +183,67 @@ void audioQueue::frskyevent(uint8_t e)
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// example playASAP(tStart,tLen,tPause,tRepeat,tHaptic,tEnd);
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switch(e) {
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case AU_FRSKY_WARN1:
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playASAP(BEEP_DEFAULT_FREQ+20,25,5,2,1);
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playASAP(BEEP_DEFAULT_FREQ+20,15,5,2,1);
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break;
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case AU_FRSKY_WARN2:
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playASAP(BEEP_DEFAULT_FREQ+30,25,5,2,1);
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playASAP(BEEP_DEFAULT_FREQ+30,15,5,2,1);
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break;
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case AU_FRSKY_CHEEP:
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playASAP(BEEP_DEFAULT_FREQ+30,20,2,2,1,BEEP_DEFAULT_FREQ+25);
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playASAP(BEEP_DEFAULT_FREQ+30,10,2,2,1,2);
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break;
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case AU_FRSKY_RING:
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playASAP(BEEP_DEFAULT_FREQ+25,2,2,10,1);
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playASAP(BEEP_DEFAULT_FREQ+25,2,10,1,1);
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playASAP(BEEP_DEFAULT_FREQ+25,2,2,10,1);
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playASAP(BEEP_DEFAULT_FREQ+25,15,2,10,1);
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playASAP(BEEP_DEFAULT_FREQ+25,15,10,1,1);
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playASAP(BEEP_DEFAULT_FREQ+25,15,2,10,1);
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break;
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case AU_FRSKY_SCIFI:
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playASAP(80,4,3,2,0,70);
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playASAP(60,4,3,2,0,70);
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playASAP(70,2,1,0,2);
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playASAP(80,10,3,2,0,-1);
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playASAP(60,10,3,2,0,1);
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playASAP(70,10,1,0,2);
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break;
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case AU_FRSKY_ROBOT:
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playASAP(70,2,1,1,1);
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playASAP(50,6,2,1,1);
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playASAP(80,6,2,1,1);
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playASAP(70,5,1,1,1);
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playASAP(50,15,2,1,1);
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playASAP(80,15,2,1,1);
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break;
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case AU_FRSKY_CHIRP:
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playASAP(BEEP_DEFAULT_FREQ+40,2,1,2,1);
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playASAP(BEEP_DEFAULT_FREQ+54,2,1,3,1);
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playASAP(BEEP_DEFAULT_FREQ+40,5,1,2,1);
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playASAP(BEEP_DEFAULT_FREQ+54,5,1,3,1);
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break;
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case AU_FRSKY_TADA:
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playASAP(50,10,5);
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playASAP(90,10,5);
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playASAP(110,6,4,2);
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playASAP(50,5,5);
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playASAP(90,5,5);
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playASAP(110,3,4,2);
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break;
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case AU_FRSKY_CRICKET:
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playASAP(80,1,10,3,1);
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playASAP(80,1,20,1,1);
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playASAP(80,1,10,3,1);
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playASAP(80,15,10,3,1);
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playASAP(80,15,20,1,1);
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playASAP(80,15,10,3,1);
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break;
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case AU_FRSKY_SIREN:
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playASAP(10,5,5,2,1,40);
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playASAP(10,20,5,2,1,1);
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break;
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case AU_FRSKY_ALARMC:
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playASAP(50,5,10,2,1);
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playASAP(70,5,20,1,1);
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playASAP(50,5,10,2,1);
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playASAP(70,5,20,1,1);
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playASAP(50,15,10,2,1);
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playASAP(70,15,20,1,1);
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playASAP(50,15,10,2,1);
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playASAP(70,10,20,1,1);
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break;
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case AU_FRSKY_RATATA:
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playASAP(BEEP_DEFAULT_FREQ+50,2,10,10,1);
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playASAP(BEEP_DEFAULT_FREQ+50,5,10,10,1);
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break;
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case AU_FRSKY_TICK:
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playASAP(BEEP_DEFAULT_FREQ+50,2,50,2,1);
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playASAP(BEEP_DEFAULT_FREQ+50,5,50,2,1);
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break;
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case AU_FRSKY_HAPTIC1:
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playASAP(0,2,10,1,1);
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playASAP(0,20,10,1,1);
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break;
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case AU_FRSKY_HAPTIC2:
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playASAP(0,2,10,2,1);
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playASAP(0,20,10,2,1);
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break;
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case AU_FRSKY_HAPTIC3:
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playASAP(0,2,10,3,1);
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playASAP(0,20,10,3,1);
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break;
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default:
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break;
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@@ -262,38 +262,38 @@ void audioQueue::event(uint8_t e, uint8_t f) {
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case AU_TADA:
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playASAP(50, 10, 5);
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playASAP(90, 10, 5);
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playASAP(110, 6, 4, 2);
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playASAP(110, 5, 4, 2);
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break;
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//warning one
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// case 1:
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case AU_WARNING1:
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playNow(BEEP_DEFAULT_FREQ, 25, 1, 0, 1);
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playNow(BEEP_DEFAULT_FREQ, 10, 1, 0, 1);
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break;
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//warning two
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//case 2:
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case AU_WARNING2:
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playNow(BEEP_DEFAULT_FREQ, 34, 1, 0, 1);
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playNow(BEEP_DEFAULT_FREQ, 20, 1, 0, 1);
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break;
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//warning three
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//case 3:
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case AU_WARNING3:
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playNow(BEEP_DEFAULT_FREQ, 15, 1, 0, 1);
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playNow(BEEP_DEFAULT_FREQ, 30, 1, 0, 1);
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break;
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//error
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//case 4:
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case AU_ERROR:
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playNow(BEEP_DEFAULT_FREQ, 30, 1, 0, 1);
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playNow(BEEP_DEFAULT_FREQ, 40, 1, 0, 1);
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break;
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//keypad up (seems to be used when going left/right through system menu options. 0-100 scales etc)
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//case 5:
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case AU_KEYPAD_UP:
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if (beepVal != BEEP_NOKEYS) {
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playNow(BEEP_KEY_UP_FREQ, 2, 1);
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playNow(BEEP_KEY_UP_FREQ, 10, 1);
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}
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break;
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@@ -301,7 +301,7 @@ void audioQueue::event(uint8_t e, uint8_t f) {
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//case 6:
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case AU_KEYPAD_DOWN:
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if (beepVal != BEEP_NOKEYS) {
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playNow(BEEP_KEY_DOWN_FREQ, 2, 1);
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playNow(BEEP_KEY_DOWN_FREQ, 10, 1);
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}
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break;
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@@ -309,7 +309,7 @@ void audioQueue::event(uint8_t e, uint8_t f) {
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//case 7:
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case AU_TRIM_MOVE:
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//if(beepVal != BEEP_NOKEYS){
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playNow(f, 2, 1);
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playNow(f, 6, 1);
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//}
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break;
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@@ -325,69 +325,68 @@ void audioQueue::event(uint8_t e, uint8_t f) {
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//case 9:
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case AU_MENUS:
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if (beepVal != BEEP_NOKEYS) {
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playNow(BEEP_DEFAULT_FREQ, 2, 2, 0, 1);
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playNow(BEEP_DEFAULT_FREQ, 10, 2, 0, 0);
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}
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break;
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//pot/stick center
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//case 10:
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case AU_POT_STICK_MIDDLE:
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playNow(BEEP_DEFAULT_FREQ + 50, 3, 1, 0, 1);
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playNow(BEEP_DEFAULT_FREQ + 50, 10, 1, 0, 0);
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break;
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//mix warning 1
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//case 11:
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case AU_MIX_WARNING_1:
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playNow(BEEP_DEFAULT_FREQ + 50, 2, 1, 1, 1);
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playNow(BEEP_DEFAULT_FREQ + 50, 10, 1, 1, 1);
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break;
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//mix warning 2
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//case 12:
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case AU_MIX_WARNING_2:
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playNow(BEEP_DEFAULT_FREQ + 52, 2, 1, 2, 1);
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playNow(BEEP_DEFAULT_FREQ + 52, 10, 1, 2, 1);
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break;
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//mix warning 3
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//case 13:
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case AU_MIX_WARNING_3:
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playNow(BEEP_DEFAULT_FREQ + 54, 2, 1, 3, 1);
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playNow(BEEP_DEFAULT_FREQ + 54, 10, 1, 3, 1);
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break;
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//time 30 seconds left
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//case 14:
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case AU_TIMER_30:
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playNow(BEEP_DEFAULT_FREQ + 50, 5, 3, 3, 1);
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playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 3, 1);
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break;
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//time 20 seconds left
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//case 15:
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case AU_TIMER_20:
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playNow(BEEP_DEFAULT_FREQ + 50, 5, 3, 2, 1);
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playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 2, 1);
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break;
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//time 10 seconds left
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//case 16:
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case AU_TIMER_10:
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playNow(BEEP_DEFAULT_FREQ + 50, 5, 3, 1, 1);
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playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 1, 1);
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break;
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//time <3 seconds left
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//case 17:
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case AU_TIMER_LT3:
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playNow(BEEP_DEFAULT_FREQ, 20, 5, 1, 1);
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playNow(BEEP_DEFAULT_FREQ, 20, 25, 1, 1);
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break;
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//inactivity timer alert
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//case 18:
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case AU_INACTIVITY:
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playASAP(70, 3, 2);
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playASAP(50, 3, 5);
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playNow(70, 10, 2,2);
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break;
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//low battery in tx
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//case 19:
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case AU_TX_BATTERY_LOW:
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playASAP(60, 4, 3, 2, 1, 2);
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playASAP(80, 4, 3, 2, 1, -2);
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playASAP(60, 20, 3, 2, 0, 1);
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playASAP(80, 20, 3, 2, 1, -1);
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break;
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default:
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