Adjustments from Rob on all sounds to match the new algorithm.
Haptic strength bug Haptic on v4
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@@ -96,9 +96,9 @@ void menuProcSetup(uint8_t event)
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#ifdef AUDIO
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if(s_pgOfs<subN) {
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lcd_puts_P(0, y, PSTR("Speaker Pitch"));
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lcd_outdezAtt(PARAM_OFS,y,g_eeGeneral.speakerPitch,(sub==subN ? INVERS : 0)|LEFT);
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if(sub==subN) {
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CHECK_INCDEC_GENVAR(event, g_eeGeneral.speakerPitch, 1, 100);
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lcd_outdezAtt(PARAM_OFS, y, g_eeGeneral.speakerPitch,(sub==subN ? INVERS : 0)|LEFT);
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if (sub==subN) {
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CHECK_INCDEC_GENVAR(event, g_eeGeneral.speakerPitch, 0, 100);
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}
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if((y+=FH)>7*FH) return;
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}subN++;
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@@ -107,8 +107,8 @@ void menuProcSetup(uint8_t event)
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#ifdef HAPTIC
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if(s_pgOfs<subN) {
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lcd_puts_P(0, y, PSTR("Haptic Strength"));
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lcd_outdezAtt(PARAM_OFS,y,g_eeGeneral.hapticStrength,(sub==subN ? INVERS : 0)|LEFT);
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if(sub==subN) {
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lcd_outdezAtt(PARAM_OFS, y, g_eeGeneral.hapticStrength, (sub==subN ? INVERS : 0)|LEFT);
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if (sub==subN) {
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CHECK_INCDEC_GENVAR(event, g_eeGeneral.hapticStrength, 0, 5);
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}
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if((y+=FH)>7*FH) return;
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