refactor(simu): use SDL & ImGui (#6233)
Co-authored-by: raphaelcoeffic <1050031+raphaelcoeffic@users.noreply.github.com> Co-authored-by: Malte Langermann <malte@langermann.net>
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raphaelcoeffic
Malte Langermann
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14287cb91d
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4eddda034d
@@ -76,7 +76,7 @@ void menuRadioDiagFS(event_t event)
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lcdDrawText(FS_1ST_COLUMN + 7, y, getFSPhysicalState(i) ? STR_CHAR_DOWN : STR_CHAR_UP);
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lcdDrawText(FS_2ND_COLUMN + 5, y, getFSLogicalState(i) ? STR_CHAR_DOWN : STR_CHAR_UP);
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#if defined(FUNCTION_SWITCHES_RGB_LEDS)
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lcdDrawText(FS_3RD_COLUMN, y, STR_FS_COLOR_LIST[getRGBColorIndex(rgbGetLedColor(i))], 0);
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lcdDrawText(FS_3RD_COLUMN, y, STR_FS_COLOR_LIST[getRGBColorIndex(fsGetLedRGB(i))], 0);
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#else
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lcdDrawText(FS_3RD_COLUMN, y, STR_OFFON[fsLedState(i)]);
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#endif
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@@ -102,11 +102,7 @@ void waitSplash()
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{
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// Handle color splash screen
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if (splashStartTime) {
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#if defined(SIMU)
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// Simulator - inputsMoved() returns true immediately without this!
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sleep_ms(30);
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#endif // defined(SIMU)
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inactivityCheckInputs();
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splashStartTime += SPLASH_TIMEOUT;
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while (splashStartTime >= get_tmr10ms()) {
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LvglWrapper::instance()->run();
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