refactor(simu): use SDL & ImGui (#6233)
Co-authored-by: raphaelcoeffic <1050031+raphaelcoeffic@users.noreply.github.com> Co-authored-by: Malte Langermann <malte@langermann.net>
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co-authored by
raphaelcoeffic
Malte Langermann
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14287cb91d
commit
4eddda034d
@@ -19,11 +19,35 @@
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* GNU General Public License for more details.
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*/
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#include "board.h"
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bool boardBacklightOn = false;
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bool isBacklightEnabled() { return boardBacklightOn; }
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void backlightFullOn() { boardBacklightOn = true; }
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void backlightInit() {}
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void backlightEnable(unsigned char) {}
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void backlightEnable(unsigned char, unsigned char) {}
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void backlightDisable() {}
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#if !defined(COLORLCD)
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void backlightFullOn() { boardBacklightOn = true; }
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void backlightEnable(unsigned char)
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{
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boardBacklightOn = true;
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}
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void backlightEnable(unsigned char, unsigned char)
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{
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boardBacklightOn = true;
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}
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void backlightDisable()
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{
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boardBacklightOn = false;
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}
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#else
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void backlightFullOn() { backlightEnable(BACKLIGHT_LEVEL_MAX); }
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void backlightEnable(uint8_t) {}
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#endif
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