Compilation fix
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@@ -188,3 +188,29 @@ void drawGVarName(coord_t x, coord_t y, int8_t idx, LcdFlags flags)
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getGVarString(s, idx);
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lcdDrawText(x, y, s, flags);
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}
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void drawPower(coord_t x, coord_t y, int8_t dBm, LcdFlags att)
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{
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float power_W_PREC1 = pow(10.0, (dBm - 30.0) / 10.0) * 10;
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if (dBm >= 30) {
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lcdDrawNumber(x, y, power_W_PREC1, PREC1 | att);
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lcdDrawText(lcdNextPos, y, "W", att);
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}
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else if (dBm < 10) {
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uint16_t power_MW_PREC1 = round(power_W_PREC1 * 1000);
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lcdDrawNumber(x, y, power_MW_PREC1, PREC1 | att);
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lcdDrawText(lcdNextPos, y, "mW", att);
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}
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else {
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uint16_t power_MW = round(power_W_PREC1 * 100);
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if (power_MW >= 50) {
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power_MW = (power_MW / 5) * 5;
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lcdDrawNumber(x, y, power_MW, att);
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lcdDrawText(lcdNextPos, y, "mW", att);
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}
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else {
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lcdDrawNumber(x, y, power_MW, att);
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lcdDrawText(lcdNextPos, y, "mW", att);
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}
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}
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}
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