From 5e55a3f5d30df6fa2a29be257fda73595fabf296 Mon Sep 17 00:00:00 2001 From: Damjan Adamic Date: Sat, 25 Mar 2017 20:37:05 +0100 Subject: [PATCH] Lua killEvents() docs update --- radio/src/lua/api_general.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/radio/src/lua/api_general.cpp b/radio/src/lua/api_general.cpp index 1d69b2568..f9b933c75 100644 --- a/radio/src/lua/api_general.cpp +++ b/radio/src/lua/api_general.cpp @@ -796,13 +796,12 @@ static int luaPlayHaptic(lua_State * L) /*luadoc @function killEvents(key) -Stops key state machine. +Stops key state machine. See [Key Events](../key_events.md) for the detailed description. -@param key (number) key to be killed, can also include event type (only key part is used) +@param key (number) key to be killed, can also include event type (only the key part is used) @status current Introduced in 2.0.0 -TODO table of events/masks */ static int luaKillEvents(lua_State * L) {