feat(color): allow LVGL Lua objects to remain fixed in place within scrolling containers (#7175)
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@@ -264,6 +264,7 @@ class LvglWidgetObjectBase
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virtual void setOpacity(uint8_t newOpa) {}
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virtual void setPos(coord_t x, coord_t y) {}
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virtual void setSize(coord_t w, coord_t h) {}
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virtual void setFloating(bool isFloating) {}
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void create(lua_State *L, int index);
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void update(lua_State *L);
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@@ -286,6 +287,7 @@ class LvglWidgetObjectBase
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int getPosFunction = LUA_REFNIL;
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LvglParamFuncOrValue color = { .function = LUA_REFNIL, .flags = COLOR2FLAGS(COLOR_THEME_SECONDARY1_INDEX)};
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LvglParamFuncOrValue opacity = { .function = LUA_REFNIL, .value = LV_OPA_COVER};
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bool floating = false;
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virtual void build(lua_State *L);
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virtual void refresh();
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@@ -322,6 +324,7 @@ class LvglSimpleWidgetObject : public LvglWidgetObjectBase
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void setPos(coord_t x, coord_t y) override;
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void setSize(coord_t w, coord_t h) override;
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void setFloating(bool isFloating) override;
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Window *getWindow() const override { return nullptr; }
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@@ -482,6 +485,7 @@ class LvglWidgetObject : public LvglWidgetObjectBase
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void setPos(coord_t x, coord_t y) override;
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void setSize(coord_t w, coord_t h) override;
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void setFloating(bool isFloating) override;
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bool callRefs(lua_State *L) override;
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void clearRefs(lua_State *L) override;
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