Add tap count support to simu
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@@ -42,6 +42,13 @@
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#define W2 LCD_W*LCD_ZOOM
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#define H2 LCD_H*LCD_ZOOM
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#define TAP_TIME 25
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tmr10ms_t now = 0;
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tmr10ms_t downTime = 0;
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tmr10ms_t tapTime = 0;
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short tapCount = 0;
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class OpenTxSim: public FXMainWindow
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{
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FXDECLARE(OpenTxSim)
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@@ -259,10 +266,14 @@ long OpenTxSim::onMouseDown(FXObject *, FXSelector, void * v)
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TRACE_WINDOWS("[Mouse Press] %d %d", evt->win_x, evt->win_y);
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now = get_tmr10ms();
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touchState.tapCount = 0;
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#if defined(HARDWARE_TOUCH)
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touchState.event = TE_DOWN;
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touchState.startX = touchState.x = evt->win_x;
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touchState.startY = touchState.y = evt->win_y;
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downTime = now;
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#endif
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return 0;
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@@ -275,11 +286,21 @@ long OpenTxSim::onMouseUp(FXObject*,FXSelector,void*v)
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TRACE_WINDOWS("[Mouse Release] %d %d", evt->win_x, evt->win_y);
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now = get_tmr10ms();
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#if defined(HARDWARE_TOUCH)
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if (touchState.event == TE_DOWN) {
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touchState.event = TE_UP;
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touchState.x = touchState.startX;
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touchState.y = touchState.startY;
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if (now - downTime <= TAP_TIME) {
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if (now - tapTime > TAP_TIME)
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tapCount = 1;
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else
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tapCount++;
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touchState.tapCount = tapCount;
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tapTime = now;
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}
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}
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else {
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touchState.event = TE_SLIDE_END;
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