feat: More rotary encoder options for B&W screens (see #2045)
* First build * Fix X9 * Update api_general.cpp * Update translations.h * clean up translations * fix: B&W option handling, remove magic numbers, cleanup - Remove references to invertRotary, change to RotEncDir or similar - Add compatabilty importing to companion, firmware - Rename Lua API call - Move magic numbers to enum - Improve B&W option handling so it doesn't apply changes while in menu * chore: yaml regen * fix: Add missing guards for X9D/X9D+ * fix: Wrong enum name in simu * fix(cpn): Use correct names for UI elements * fix: Translations * fix: Allow `rotEncMode` in all yaml due to x9d var Of the three X9D variants, the X9D+2019 is the only one that has a rotary encoder as standard. However, as the base config file is for the X9D, this meant it wasn't reading or writing the config value. Rather than add a seperate config file for it for a single variable, simple to just allow it across all targets. * fix: Companion string, change colorlcd to `Choice` Co-authored-by: Peter Feerick <peter.feerick@gmail.com>
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Peter Feerick
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@@ -276,8 +276,8 @@ void OpenTxSimulator::setInputValue(int type, uint8_t index, int16_t value)
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void OpenTxSimulator::rotaryEncoderEvent(int steps)
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{
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#if defined(ROTARY_ENCODER_NAVIGATION)
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(g_eeGeneral.rotEncDirection ? steps *= -1 : steps);
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(g_eeGeneral.rotEncMode >= ROTARY_ENCODER_MODE_INVERT_BOTH ? steps *= -1
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: steps);
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ROTARY_ENCODER_NAVIGATION_VALUE += steps * ROTARY_ENCODER_GRANULARITY;
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#else
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// TODO : this should probably be handled in the GUI
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