Flash lcd always on event if flash on beep is enabled (GBirkus suggestion)

This commit is contained in:
romolo.manfredini@gmail.com
2012-04-01 13:43:29 +00:00
parent 18879a301a
commit 66b7c537c5
+1 -2
View File
@@ -122,7 +122,6 @@ bool s_haptic;
void audioQueue::playNow(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
uint8_t tRepeat, uint8_t tHaptic, int8_t tFreqIncr)
{
if(g_eeGeneral.flashBeep) g_LightOffCounter = FLASH_DURATION;
toneFreq = ((s_beeper && tFreq) ? tFreq + g_eeGeneral.speakerPitch + BEEP_OFFSET : 0); // add pitch compensator
toneTimeLeft = getToneLength(tLen);
tonePause = tPause;
@@ -160,7 +159,7 @@ void audioQueue::event(uint8_t e, uint8_t f)
#if defined(HAPTIC)
s_haptic = (g_eeGeneral.hapticMode>0 || (g_eeGeneral.hapticMode==0 && e>AU_MENUS) || (g_eeGeneral.hapticMode>=-1 && e<=AU_ERROR));
#endif
if(g_eeGeneral.flashBeep) g_LightOffCounter = FLASH_DURATION; // we got an event do we need to flash the display ?
if (e < AU_FRSKY_FIRST || empty()) {
switch (e) {
// inactivity timer alert