add RLE support for other bootloader bitmaps as well
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@@ -4,8 +4,15 @@
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#define SELECTED_COLOR (INVERS | TEXT_COLOR)
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const uint8_t __bmp_plug_usb_rle[] {
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#include "bmp_plug_usb.lbm"
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};
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RLEBitmap BMP_PLUG_USB(BMP_RGB565, __bmp_plug_usb_rle);
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const uint8_t __bmp_usb_plugged_rle[] {
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#include "bmp_usb_plugged.lbm"
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};
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RLEBitmap BMP_USB_PLUGGED(BMP_RGB565, __bmp_usb_plugged_rle);
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const uint8_t LBM_FLASH[] = {
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#include "icon_flash.lbm"
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