[All] Code refactoring
- keys beep and haptic refactoring (not anymore audio events) - trims move/mid/min/max refactoring (trim end splitted to trim min / trim max) - S6R new alarms - S6R servos/rx status displayed as a text (not an integer which has no sense) - Timer countdown configuration - The splash was not displayed (but the timeout was there) after the first calibration
This commit is contained in:
+88
-20
@@ -2,7 +2,7 @@
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* Copyright (C) OpenTX
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*
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* Based on code named
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* th9x - http://code.google.com/p/th9x
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* th9x - http://code.google.com/p/th9x
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* er9x - http://code.google.com/p/er9x
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* gruvin9x - http://code.google.com/p/gruvin9x
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*
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@@ -79,7 +79,7 @@ void audioQueue::heartbeat()
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toneFreq = tone2Freq;
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#endif
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tone2TimeLeft--; //time gets counted down
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}
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}
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else {
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speakerOff();
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}
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@@ -128,7 +128,7 @@ void audioQueue::play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlag
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else {
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tFlags++;
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}
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tFlags &= 0x0f;
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if (tFlags) {
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uint8_t next_queueWidx = (t_queueWidx + 1) & (AUDIO_QUEUE_LENGTH-1);
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@@ -144,7 +144,7 @@ void audioQueue::play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlag
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}
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}
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void audioQueue::event(uint8_t e, uint8_t f)
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void audioQueue::event(uint8_t e)
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{
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#if defined(HAPTIC)
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haptic.event(e); //do this before audio to help sync timings
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@@ -156,7 +156,7 @@ void audioQueue::event(uint8_t e, uint8_t f)
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}
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}
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if (g_eeGeneral.beepMode>0 || (g_eeGeneral.beepMode==0 && e>=AU_TRIM_MOVE) || (g_eeGeneral.beepMode>=-1 && e<=AU_ERROR)) {
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if (g_eeGeneral.beepMode >= e_mode_nokeys || (g_eeGeneral.beepMode >= e_mode_alarms && e <= AU_ERROR)) {
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if (e < AU_SPECIAL_SOUND_FIRST || empty()) {
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// TODO when VOICE enable some cases here are not needed!
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switch (e) {
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@@ -168,12 +168,6 @@ void audioQueue::event(uint8_t e, uint8_t f)
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}
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break;
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#endif
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case AU_TRIM_MOVE:
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play(f, 6, 1, PLAY_NOW);
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break;
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case AU_TRIM_MIDDLE:
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play(f, 10, 2, PLAY_NOW);
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break;
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case AU_SPECIAL_SOUND_RING:
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play(BEEP_DEFAULT_FREQ+25, 5, 2, PLAY_REPEAT(10));
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play(BEEP_DEFAULT_FREQ+25, 5, 10, PLAY_REPEAT(1));
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@@ -214,22 +208,14 @@ void audioQueue::event(uint8_t e, uint8_t f)
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static const pm_uint8_t singleSounds[] PROGMEM = {
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70, 10, 2, PLAY_REPEAT(2)|PLAY_NOW, // INACTIVITY
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BEEP_DEFAULT_FREQ, 40, 1, PLAY_NOW, // ERROR
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BEEP_KEY_UP_FREQ, 10, 1, PLAY_NOW, // KEYPAD_UP
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BEEP_KEY_DOWN_FREQ, 10, 1, PLAY_NOW, // KEYPAD_DOWN
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BEEP_DEFAULT_FREQ, 10, 2, PLAY_NOW, // MENUS
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0,0,0,0, // TRIM_MOVE
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BEEP_DEFAULT_FREQ, 10, 1, PLAY_NOW, // WARNING1
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BEEP_DEFAULT_FREQ, 20, 1, PLAY_NOW, // WARNING2
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BEEP_DEFAULT_FREQ, 30, 1, PLAY_NOW, // WARNING3
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0,0,0,0, // TRIM_MIDDLE
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60, 10, 2, PLAY_NOW, // TRIM_MIDDLE
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BEEP_DEFAULT_FREQ + 50, 10, 1, PLAY_NOW, // POT_STICK_MIDDLE
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BEEP_DEFAULT_FREQ + 50, 6, 0, 0, // MIX_WARNING_1
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BEEP_DEFAULT_FREQ + 52, 6, 3, PLAY_REPEAT(1), // MIX_WARNING_2
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BEEP_DEFAULT_FREQ + 54, 6, 3, PLAY_REPEAT(2), // MIX_WARNING_3
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BEEP_DEFAULT_FREQ + 50, 30, 3, PLAY_NOW, // TIMER_00
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BEEP_DEFAULT_FREQ + 50, 15, 3, PLAY_NOW, // TIMER_LT10
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BEEP_DEFAULT_FREQ + 50, 15, 3, PLAY_REPEAT(1)|PLAY_NOW, // TIMER_20
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BEEP_DEFAULT_FREQ + 50, 15, 3, PLAY_REPEAT(2)|PLAY_NOW, // TIMER_30
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BEEP_DEFAULT_FREQ, 10, 1, 0, // FRSKY_BEEP1
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BEEP_DEFAULT_FREQ, 20, 1, 0, // FRSKY_BEEP2
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BEEP_DEFAULT_FREQ, 30, 1, 0, // FRSKY_BEEP3
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@@ -258,3 +244,85 @@ void audioDefevent(uint8_t e)
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{
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audio.event(e);
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}
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void audioKeyPress()
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{
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#if defined(AUDIO)
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if (g_eeGeneral.beepMode == e_mode_all) {
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audio.play(BEEP_DEFAULT_FREQ, 10, 1, PLAY_NOW);
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}
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#else
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beep(0);
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#endif
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#if defined(HAPTIC)
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if (g_eeGeneral.hapticMode == e_mode_all) {
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haptic.play(5, 0, PLAY_NOW);
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}
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#endif
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}
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void audioTrimPress(int16_t value)
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{
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if (g_eeGeneral.beepMode >= e_mode_nokeys) {
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#if defined(AUDIO)
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value = limit(TRIM_MIN, value, TRIM_MAX);
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value >>= 2;
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value += 60;
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audio.play(value, 6, 1, PLAY_NOW);
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#else
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warble = true;
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beep(1);
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#endif
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}
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}
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void audioTimerCountdown(uint8_t timer, int value)
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{
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if (0) {
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// pass
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}
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#if defined(CPUM2560)
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if (g_model.timers[timer].countdownBeep == COUNTDOWN_VOICE) {
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if (value >= 0 && value <= g_model.timers[timer].countdownStart) {
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playNumber(value, 0, 0, 0);
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}
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else if (value == 30 || value == 20) {
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playDuration(value, 0, 0);
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}
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}
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#endif
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#if defined(HAPTIC)
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else if (g_model.timers[timer].countdownBeep == COUNTDOWN_HAPTIC) {
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if (value == 0) {
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haptic.play(15, 3, PLAY_NOW);
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}
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else if (value > 0 && value <= 10) {
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haptic.play(5, 0, PLAY_NOW);
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}
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else if (value == 30) {
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haptic.play(10, 3, PLAY_REPEAT(2) | PLAY_NOW);
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}
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else if (value == 20) {
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haptic.play(10, 3, PLAY_REPEAT(1) | PLAY_NOW);
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}
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}
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#endif
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else {
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if (value == 0) {
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audio.play(BEEP_DEFAULT_FREQ + 50, 30, 3, PLAY_NOW);
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}
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else if (value > 0 && value <= 10) {
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audio.play(BEEP_DEFAULT_FREQ + 50, 15, 3, PLAY_NOW);
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}
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else if (value == 30) {
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audio.play(BEEP_DEFAULT_FREQ + 50, 15, 3, PLAY_REPEAT(2) | PLAY_NOW);
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}
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else if (value == 20) {
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audio.play(BEEP_DEFAULT_FREQ + 50, 15, 3, PLAY_REPEAT(1) | PLAY_NOW);
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}
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}
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}
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