HAPTIC is now a compile option
This commit is contained in:
+63
-65
@@ -27,11 +27,13 @@
|
||||
#define AUDIO_QUEUE_HEARTBEAT_NORM (77) //speaker timing [Norm]
|
||||
#define AUDIO_QUEUE_HEARTBEAT_LONG (130) //speaker timing [Long]
|
||||
#define AUDIO_QUEUE_HEARTBEAT_XLONG (200) //speaker timing [xLong]
|
||||
|
||||
|
||||
|
||||
#ifdef HAPTIC
|
||||
#define HAPTIC_ON PORTG |= (1<<2)
|
||||
#define HAPTIC_OFF PORTG &= ~(1<<2)
|
||||
#else
|
||||
#define HAPTIC_ON
|
||||
#define HAPTIC_OFF
|
||||
#endif
|
||||
|
||||
/* make sure the defines below always go in numeric order */
|
||||
#define AU_TADA (0)
|
||||
@@ -75,8 +77,6 @@
|
||||
#define AU_FRSKY_HAPTIC3 (15)
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
#define BEEP_QUIET (0)
|
||||
#define BEEP_NOKEYS (1)
|
||||
#define BEEP_XSHORT (2)
|
||||
@@ -85,83 +85,84 @@
|
||||
#define BEEP_LONG (5)
|
||||
#define BEEP_XLONG (6)
|
||||
|
||||
struct audioQueue {
|
||||
|
||||
struct audioQueue{
|
||||
|
||||
|
||||
//queue temporaries
|
||||
uint8_t t_queueToneStart;
|
||||
uint8_t t_queueToneEnd;
|
||||
uint8_t t_queueToneLength;
|
||||
uint8_t t_queueTonePause;
|
||||
uint8_t t_queueToneRepeat;
|
||||
uint8_t t_queueToneHaptic;
|
||||
|
||||
//queue general vars
|
||||
uint8_t toneFreq;
|
||||
uint8_t toneFreqEnd;
|
||||
uint8_t toneTimeLeft;
|
||||
int8_t rateOfChange;
|
||||
uint8_t tonePause;
|
||||
uint8_t queueState;
|
||||
uint8_t toneRepeat;
|
||||
uint8_t toneRepeatCnt;
|
||||
uint8_t inToneRepeat;
|
||||
uint8_t toneHaptic;
|
||||
uint8_t hapticTick;
|
||||
uint8_t heartbeatTimer;
|
||||
//queue temporaries
|
||||
uint8_t t_queueToneStart;
|
||||
uint8_t t_queueToneEnd;
|
||||
uint8_t t_queueToneLength;
|
||||
uint8_t t_queueTonePause;
|
||||
uint8_t t_queueToneRepeat;
|
||||
#ifdef HAPTIC
|
||||
uint8_t t_queueToneHaptic;
|
||||
#endif
|
||||
|
||||
//queue general vars
|
||||
uint8_t toneFreq;
|
||||
uint8_t toneFreqEnd;
|
||||
uint8_t toneTimeLeft;
|
||||
int8_t rateOfChange;
|
||||
uint8_t tonePause;
|
||||
uint8_t queueState;
|
||||
uint8_t toneRepeat;
|
||||
uint8_t toneRepeatCnt;
|
||||
uint8_t inToneRepeat;
|
||||
#ifdef HAPTIC
|
||||
uint8_t toneHaptic;
|
||||
uint8_t hapticTick;
|
||||
#endif
|
||||
uint8_t heartbeatTimer;
|
||||
|
||||
#ifdef FRSKY
|
||||
uint8_t frskySample;
|
||||
uint8_t frskySample;
|
||||
#endif
|
||||
|
||||
//queue arrays
|
||||
uint8_t queueToneStart[AUDIO_QUEUE_LENGTH];
|
||||
uint8_t queueToneEnd[AUDIO_QUEUE_LENGTH];
|
||||
uint8_t queueToneLength[AUDIO_QUEUE_LENGTH];
|
||||
uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
|
||||
uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
|
||||
uint8_t queueToneHaptic[AUDIO_QUEUE_LENGTH];
|
||||
//queue arrays
|
||||
uint8_t queueToneStart[AUDIO_QUEUE_LENGTH];
|
||||
uint8_t queueToneEnd[AUDIO_QUEUE_LENGTH];
|
||||
uint8_t queueToneLength[AUDIO_QUEUE_LENGTH];
|
||||
uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
|
||||
uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
|
||||
#ifdef HAPTIC
|
||||
uint8_t queueToneHaptic[AUDIO_QUEUE_LENGTH];
|
||||
#endif
|
||||
|
||||
//beep length table
|
||||
// uint8_t beepLenTable[10];
|
||||
//beep length table
|
||||
// uint8_t beepLenTable[10];
|
||||
|
||||
audioQueue();
|
||||
|
||||
public:
|
||||
//constructor
|
||||
audioQueue();
|
||||
void aqinit(); // To stop constructor being compiled twice
|
||||
|
||||
void aqinit() ; // To stop constructor being compiled twice
|
||||
//only difference between these two functions is that one does the
|
||||
//interupt queue (Now) and the other queues for playing ASAP.
|
||||
void playNow(uint8_t tStart,uint8_t tLen,uint8_t tPause,uint8_t tRepeat=0,uint8_t tHaptic=0,uint8_t tEnd=0);
|
||||
void playASAP(uint8_t tStart,uint8_t tLen,uint8_t tPause,uint8_t tRepeat=0,uint8_t tHaptic=0,uint8_t tEnd=0);
|
||||
|
||||
//only difference between these two functions is that one does the
|
||||
//interupt queue (Now) and the other queues for playing ASAP.
|
||||
void playNow(uint8_t tStart,uint8_t tLen,uint8_t tPause,uint8_t tRepeat=0,uint8_t tHaptic=0,uint8_t tEnd=0);
|
||||
void playASAP(uint8_t tStart,uint8_t tLen,uint8_t tPause,uint8_t tRepeat=0,uint8_t tHaptic=0,uint8_t tEnd=0);
|
||||
bool busy();
|
||||
bool busy();
|
||||
|
||||
void event(uint8_t e,uint8_t f=BEEP_DEFAULT_FREQ);
|
||||
void event(uint8_t e,uint8_t f=BEEP_DEFAULT_FREQ);
|
||||
|
||||
#ifdef FRSKY
|
||||
void frskyevent(uint8_t e);
|
||||
void frskyeventSample(uint8_t e);
|
||||
void frskyevent(uint8_t e);
|
||||
void frskyeventSample(uint8_t e);
|
||||
#endif
|
||||
|
||||
void commit( uint8_t toneInterupt );
|
||||
|
||||
//set all temporary buffers to default
|
||||
void flushTemp();
|
||||
void flushqueue( uint8_t startpos ) ;
|
||||
void commit(uint8_t toneInterupt);
|
||||
|
||||
void restack();
|
||||
//heartbeat is responsibile for issueing the audio tones and general square waves
|
||||
// it is essentially the life of the class.
|
||||
void heartbeat();
|
||||
bool freeslots(uint8_t slots);
|
||||
//set all temporary buffers to default
|
||||
void flushTemp();
|
||||
void flushqueue(uint8_t startpos);
|
||||
|
||||
void restack();
|
||||
//heartbeat is responsibile for issueing the audio tones and general square waves
|
||||
// it is essentially the life of the class.
|
||||
void heartbeat();
|
||||
bool freeslots(uint8_t slots);
|
||||
};
|
||||
|
||||
//wrapper function - dirty but results in a space saving!!!
|
||||
extern audioQueue audio;
|
||||
extern audioQueue audio;
|
||||
//void audioevent(uint8_t e,uint8_t f=BEEP_DEFAULT_FREQ);
|
||||
void audioDefevent(uint8_t e);
|
||||
|
||||
@@ -185,9 +186,6 @@ void audioError();
|
||||
#define AUDIO_MIX_WARNING_1() audioDefevent(AU_MIX_WARNING_1)
|
||||
#define AUDIO_MIX_WARNING_3() audioDefevent(AU_MIX_WARNING_3)
|
||||
|
||||
|
||||
#define AUDIO_HEARTBEAT() audio.heartbeat()
|
||||
|
||||
|
||||
#endif // audio_h
|
||||
|
||||
|
||||
Reference in New Issue
Block a user