Another optimizations on AUDIO
This commit is contained in:
+111
-172
@@ -19,12 +19,8 @@ audioQueue::audioQueue()
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aqinit();
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}
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// TODO should not be needed
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void audioQueue::aqinit()
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{
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//make sure haptic off by default
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HAPTIC_OFF;
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toneTimeLeft = 0;
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tonePause = 0;
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@@ -32,16 +28,10 @@ void audioQueue::aqinit()
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t_queueWidx = 0;
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#ifdef HAPTIC
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toneHaptic = 0;
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hapticTick = 0;
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#endif
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}
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bool audioQueue::busy()
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{
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return (toneTimeLeft > 0);
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}
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#if 0
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bool audioQueue::freeslots(uint8_t slots)
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{
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@@ -78,18 +68,19 @@ void audioQueue::heartbeat()
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SPEAKER_OFF;
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HAPTIC_OFF;
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if (tonePause-- <= 0) {
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if (t_queueRidx != t_queueWidx) {
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toneFreq = queueToneFreq[t_queueRidx];
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toneTimeLeft = queueToneLength[t_queueRidx];
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toneFreqIncr = queueToneFreqIncr[t_queueRidx];
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tonePause = queueTonePause[t_queueRidx];
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if (tonePause > 0) {
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tonePause--;
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}
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else if (t_queueRidx != t_queueWidx) {
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toneFreq = queueToneFreq[t_queueRidx];
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toneTimeLeft = queueToneLength[t_queueRidx];
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toneFreqIncr = queueToneFreqIncr[t_queueRidx];
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tonePause = queueTonePause[t_queueRidx];
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#if defined(HAPTIC)
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toneHaptic = queueToneHaptic[t_queueRidx];
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toneHaptic = queueToneHaptic[t_queueRidx];
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#endif
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if (!queueToneRepeat[t_queueRidx]--) {
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t_queueRidx = (t_queueRidx + 1) % AUDIO_QUEUE_LENGTH;
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}
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if (!queueToneRepeat[t_queueRidx]--) {
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t_queueRidx = (t_queueRidx + 1) % AUDIO_QUEUE_LENGTH;
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}
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}
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}
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@@ -153,12 +144,107 @@ void audioQueue::playASAP(uint8_t tFreq, uint8_t tLen, uint8_t tPause,
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}
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}
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#ifdef FRSKY
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void audioQueue::frskyevent(uint8_t e)
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// TODO check
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#define BEEP_NOKEYS 1
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void audioQueue::event(uint8_t e, uint8_t f)
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{
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if (empty()) {
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// example playASAP(tStart,tLen,tPause,tRepeat,tHaptic,tEnd);
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switch(e) {
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uint8_t beepVal = g_eeGeneral.beeperVal;
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if (e < AU_FRSKY_FIRST || empty()) {
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switch (e) {
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// startup tune
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case AU_TADA:
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if (empty()) {
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playASAP(50, 10, 5);
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playASAP(90, 10, 5);
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playASAP(110, 5, 4, 2);
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}
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break;
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// warning one
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case AU_WARNING1:
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playNow(BEEP_DEFAULT_FREQ, 10, 1, 0, 1);
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break;
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// warning two
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case AU_WARNING2:
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playNow(BEEP_DEFAULT_FREQ, 20, 1, 0, 1);
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break;
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// warning three
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case AU_WARNING3:
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playNow(BEEP_DEFAULT_FREQ, 30, 1, 0, 1);
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break;
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// error
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case AU_ERROR:
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playNow(BEEP_DEFAULT_FREQ, 40, 1, 0, 1);
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break;
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// keypad up (seems to be used when going left/right through system menu options. 0-100 scales etc)
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case AU_KEYPAD_UP:
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if (beepVal != BEEP_NOKEYS) {
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playNow(BEEP_KEY_UP_FREQ, 10, 1);
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}
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break;
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// keypad down (seems to be used when going left/right through system menu options. 0-100 scales etc)
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case AU_KEYPAD_DOWN:
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if (beepVal != BEEP_NOKEYS) {
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playNow(BEEP_KEY_DOWN_FREQ, 10, 1);
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}
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break;
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// trim move
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case AU_TRIM_MOVE:
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playNow(f, 6, 1);
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break;
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// trim center
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case AU_TRIM_MIDDLE:
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playNow(BEEP_DEFAULT_FREQ, 10, 2, 0, 1);
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break;
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// menu display (also used by a few generic beeps)
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case AU_MENUS:
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if (beepVal != BEEP_NOKEYS) {
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playNow(BEEP_DEFAULT_FREQ, 10, 2, 0, 0);
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}
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break;
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// pot/stick center
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case AU_POT_STICK_MIDDLE:
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playNow(BEEP_DEFAULT_FREQ + 50, 10, 1, 0, 0);
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break;
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// mix warning 1
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case AU_MIX_WARNING_1:
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playNow(BEEP_DEFAULT_FREQ + 50, 10, 1, 1, 1);
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break;
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// mix warning 2
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case AU_MIX_WARNING_2:
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playNow(BEEP_DEFAULT_FREQ + 52, 10, 1, 2, 1);
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break;
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// mix warning 3
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case AU_MIX_WARNING_3:
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playNow(BEEP_DEFAULT_FREQ + 54, 10, 1, 3, 1);
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break;
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// time 30 seconds left
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case AU_TIMER_30:
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playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 3, 1);
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break;
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// time 20 seconds left
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case AU_TIMER_20:
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playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 2, 1);
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break;
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// time 10 seconds left
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case AU_TIMER_10:
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playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 1, 1);
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break;
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// time <3 seconds left
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case AU_TIMER_LT3:
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playNow(BEEP_DEFAULT_FREQ, 20, 25, 1, 1);
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break;
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// inactivity timer alert
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case AU_INACTIVITY:
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playNow(70, 10, 2,2);
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break;
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// low battery in tx
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case AU_TX_BATTERY_LOW:
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if (empty()) {
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playASAP(60, 20, 3, 2, 0, 1);
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playASAP(80, 20, 3, 2, 1, -1);
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}
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break;
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case AU_FRSKY_WARN1:
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playASAP(BEEP_DEFAULT_FREQ+20,15,5,2,1);
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break;
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@@ -226,153 +312,6 @@ void audioQueue::frskyevent(uint8_t e)
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}
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}
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}
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#endif
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void audioQueue::event(uint8_t e, uint8_t f)
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{
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uint8_t beepVal = g_eeGeneral.beeperVal;
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switch (e) {
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//startup tune
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// case 0:
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case AU_TADA:
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if (empty()) {
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playASAP(50, 10, 5);
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playASAP(90, 10, 5);
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playASAP(110, 5, 4, 2);
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}
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break;
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//warning one
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// case 1:
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case AU_WARNING1:
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playNow(BEEP_DEFAULT_FREQ, 10, 1, 0, 1);
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break;
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//warning two
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//case 2:
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case AU_WARNING2:
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playNow(BEEP_DEFAULT_FREQ, 20, 1, 0, 1);
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break;
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//warning three
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//case 3:
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case AU_WARNING3:
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playNow(BEEP_DEFAULT_FREQ, 30, 1, 0, 1);
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break;
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//error
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//case 4:
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case AU_ERROR:
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playNow(BEEP_DEFAULT_FREQ, 40, 1, 0, 1);
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break;
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//keypad up (seems to be used when going left/right through system menu options. 0-100 scales etc)
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//case 5:
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case AU_KEYPAD_UP:
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if (beepVal != BEEP_NOKEYS) {
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playNow(BEEP_KEY_UP_FREQ, 10, 1);
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}
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break;
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//keypad down (seems to be used when going left/right through system menu options. 0-100 scales etc)
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//case 6:
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case AU_KEYPAD_DOWN:
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if (beepVal != BEEP_NOKEYS) {
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playNow(BEEP_KEY_DOWN_FREQ, 10, 1);
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}
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break;
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//trim sticks move
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//case 7:
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case AU_TRIM_MOVE:
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//if(beepVal != BEEP_NOKEYS){
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playNow(f, 6, 1);
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//}
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break;
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//trim sticks center
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//case 8:
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case AU_TRIM_MIDDLE:
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//if(beepVal != BEEP_NOKEYS){
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playNow(BEEP_DEFAULT_FREQ, 10, 2, 0, 1);
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//}
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break;
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//menu display (also used by a few generic beeps)
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//case 9:
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case AU_MENUS:
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if (beepVal != BEEP_NOKEYS) {
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playNow(BEEP_DEFAULT_FREQ, 10, 2, 0, 0);
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}
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break;
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//pot/stick center
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//case 10:
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case AU_POT_STICK_MIDDLE:
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playNow(BEEP_DEFAULT_FREQ + 50, 10, 1, 0, 0);
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break;
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//mix warning 1
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//case 11:
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case AU_MIX_WARNING_1:
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playNow(BEEP_DEFAULT_FREQ + 50, 10, 1, 1, 1);
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break;
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//mix warning 2
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//case 12:
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case AU_MIX_WARNING_2:
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playNow(BEEP_DEFAULT_FREQ + 52, 10, 1, 2, 1);
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break;
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//mix warning 3
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//case 13:
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case AU_MIX_WARNING_3:
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playNow(BEEP_DEFAULT_FREQ + 54, 10, 1, 3, 1);
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break;
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//time 30 seconds left
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//case 14:
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case AU_TIMER_30:
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playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 3, 1);
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break;
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//time 20 seconds left
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//case 15:
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case AU_TIMER_20:
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playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 2, 1);
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break;
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//time 10 seconds left
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//case 16:
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case AU_TIMER_10:
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playNow(BEEP_DEFAULT_FREQ + 50, 15, 3, 1, 1);
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break;
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//time <3 seconds left
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//case 17:
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case AU_TIMER_LT3:
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playNow(BEEP_DEFAULT_FREQ, 20, 25, 1, 1);
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break;
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//inactivity timer alert
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//case 18:
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case AU_INACTIVITY:
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playNow(70, 10, 2,2);
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break;
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//low battery in tx
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//case 19:
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case AU_TX_BATTERY_LOW:
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if (empty()) {
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playASAP(60, 20, 3, 2, 0, 1);
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playASAP(80, 20, 3, 2, 1, -1);
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}
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break;
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default:
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break;
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}
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}
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void audioDefevent(uint8_t e)
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{
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