touch on/off with backlight on/off is now working for TX16s, untested, but implemented for NV14
simulator for tX16s and NV14 works
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@@ -315,7 +315,7 @@ void OpenTxSimulator::touchEvent(int type, int x, int y)
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{
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#if defined(HARDWARE_TOUCH)
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tmr10ms_t now = get_tmr10ms();
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touchState.tapCount = 0;
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simTouchState.tapCount = 0;
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#endif
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switch (type) {
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@@ -323,9 +323,9 @@ void OpenTxSimulator::touchEvent(int type, int x, int y)
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TRACE_WINDOWS("[Mouse Press] %d %d", x, y);
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#if defined(HARDWARE_TOUCH)
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touchState.event = TE_DOWN;
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touchState.startX = touchState.x = x;
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touchState.startY = touchState.y = y;
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simTouchState.event = TE_DOWN;
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simTouchState.startX = simTouchState.x = x;
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simTouchState.startY = simTouchState.y = y;
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downTime = now;
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#endif
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break;
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@@ -334,20 +334,20 @@ void OpenTxSimulator::touchEvent(int type, int x, int y)
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TRACE_WINDOWS("[Mouse Release] %d %d", x, y);
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#if defined(HARDWARE_TOUCH)
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if (touchState.event == TE_DOWN) {
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touchState.event = TE_UP;
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touchState.x = touchState.startX;
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touchState.y = touchState.startY;
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if (simTouchState.event == TE_DOWN) {
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simTouchState.event = TE_UP;
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simTouchState.x = simTouchState.startX;
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simTouchState.y = simTouchState.startY;
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if (now - downTime <= TAP_TIME) {
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if (now - tapTime > TAP_TIME)
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tapCount = 1;
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else
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tapCount++;
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touchState.tapCount = tapCount;
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simTouchState.tapCount = tapCount;
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tapTime = now;
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}
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} else {
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touchState.event = TE_SLIDE_END;
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simTouchState.event = TE_SLIDE_END;
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}
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#endif
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break;
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@@ -356,18 +356,21 @@ void OpenTxSimulator::touchEvent(int type, int x, int y)
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TRACE_WINDOWS("[Mouse Move] %d %d", x, y);
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#if defined(HARDWARE_TOUCH)
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touchState.deltaX += x - touchState.x;
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touchState.deltaY += y - touchState.y;
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if (touchState.event == TE_SLIDE ||
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abs(touchState.deltaX) >= SLIDE_RANGE ||
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abs(touchState.deltaY) >= SLIDE_RANGE) {
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touchState.event = TE_SLIDE;
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touchState.x = x;
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touchState.y = y;
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simTouchState.deltaX += x - simTouchState.x;
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simTouchState.deltaY += y - simTouchState.y;
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if (simTouchState.event == TE_SLIDE ||
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abs(simTouchState.deltaX) >= SLIDE_RANGE ||
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abs(simTouchState.deltaY) >= SLIDE_RANGE) {
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simTouchState.event = TE_SLIDE;
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simTouchState.x = x;
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simTouchState.y = y;
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}
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#endif
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break;
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}
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#if defined(HARDWARE_TOUCH)
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simTouchOccured=true;
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#endif
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}
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void OpenTxSimulator::setTrainerTimeout(uint16_t ms)
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