2.4 continued (#8092)

Quite a bit of work on 2.4

Co-authored-by: 3djc <Th1sisfmyofmyo>
This commit is contained in:
3djc
2020-11-14 14:55:37 +04:00
committed by GitHub
co-authored by 3djc <Th1sisfmyofmyo>
parent cd6aa7af00
commit 87cd9047b1
238 changed files with 5164 additions and 2755 deletions
+24 -10
View File
@@ -69,18 +69,15 @@ void saveTimers()
#define THR_TRG_TRESHOLD 13 // approximately 10% full throttle
#warning "Timer mode is switched into (mode + swtch), needs to be taken into account in UI"
void evalTimers(int16_t throttle, uint8_t tick10ms)
{
for (uint8_t i=0; i<TIMERS; i++) {
tmrmode_t timerMode = g_model.timers[i].mode;
int16_t timerSwtch = g_model.timers[i].swtch;
if (timerMode && (!timerSwtch || getSwitch(timerSwtch))) {
tmrstart_t timerStart = g_model.timers[i].start;
TimerState * timerState = &timersStates[i];
tmrstart_t timerStart = g_model.timers[i].start;
TimerState * timerState = &timersStates[i];
if (timerState->state == TMR_OFF) {
if (timerMode) {
if ((timerState->state == TMR_OFF) && (timerMode != TMRMODE_THR_START)) {
timerState->state = TMR_RUNNING;
timerState->cnt = 0;
timerState->sum = 0;
@@ -105,13 +102,30 @@ void evalTimers(int16_t throttle, uint8_t tick10ms)
else if (timerMode == TMRMODE_THR) {
if (throttle) newTimerVal++;
}
else {
if (timerState->cnt && (timerState->sum / timerState->cnt) >= 128) { // throttle was normalized to 0 to 128 value (throttle/64*2 (because - range is added as well)
else if (timerMode == TMRMODE_THR_REL) {
if ((timerState->sum/timerState->cnt) >= 128) { // throttle was normalized to 0 to 128 value (throttle/64*2 (because - range is added as well)
newTimerVal++; // add second used of throttle
timerState->sum -= 128 * timerState->cnt;
timerState->sum -= 128*timerState->cnt;
}
timerState->cnt = 0;
}
else if (timerMode == TMRMODE_THR_START) {
// we can't rely on (throttle || newTimerVal > 0) as a detection if timer should be running
// because having persistent timer brakes this rule
if ((throttle > THR_TRG_TRESHOLD) && timerState->state == TMR_OFF) {
timerState->state = TMR_RUNNING; // start timer running
timerState->cnt = 0;
timerState->sum = 0;
// TRACE("Timer[%d] THr triggered", i);
}
if (timerState->state != TMR_OFF) newTimerVal++;
}
else {
if (timerMode > 0) timerMode -= (TMRMODE_COUNT-1);
if (getSwitch(timerMode)) {
newTimerVal++;
}
}
switch (timerState->state) {
case TMR_RUNNING: