From 8c9f574f9271cc2623e6c4384611c396cfb56af3 Mon Sep 17 00:00:00 2001 From: Max Paperno Date: Thu, 26 Jan 2017 00:23:10 -0500 Subject: [PATCH] [Simulator] Fix the Lua Reload button and help text which was shown/hidden for wrong radio types (the actual reload still worked using F7 key). --- companion/src/simulation/simulatordialog.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/companion/src/simulation/simulatordialog.cpp b/companion/src/simulation/simulatordialog.cpp index 379785f8d..be19a248b 100644 --- a/companion/src/simulation/simulatordialog.cpp +++ b/companion/src/simulation/simulatordialog.cpp @@ -431,7 +431,7 @@ void SimulatorDialog::setupUi() keymapHelp.append(keymapHelp_t(ui->btn_trainerSim->shortcut().toString(QKeySequence::NativeText), ui->btn_trainerSim->statusTip())); keymapHelp.append(keymapHelp_t(ui->btn_debugConsole->shortcut().toString(QKeySequence::NativeText), ui->btn_debugConsole->statusTip())); - if (!firmware->getCapability(Capability(LuaInputsPerScript))) // hackish! but using "LuaScripts" checks for id "lua" in fw. + if (firmware->getCapability(Capability(LuaInputsPerScript))) // hackish! but using "LuaScripts" checks for id "lua" in fw. keymapHelp.append(keymapHelp_t(ui->btn_luaReload->shortcut().toString(QKeySequence::NativeText), ui->btn_luaReload->statusTip())); else ui->btn_luaReload->hide();