feat(lua): add 'intensity' parameter to playHaptic (#3408)
Co-authored-by: Peter Feerick <peter.feerick@gmail.com> Co-authored-by: Claude Sonnet 5 <noreply@anthropic.com>
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Peter Feerick
Claude Sonnet 5
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/*
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* Copyright (C) EdgeTX
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*
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* Based on code named
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* opentx - https://github.com/opentx/opentx
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* th9x - http://code.google.com/p/th9x
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* er9x - http://code.google.com/p/er9x
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* gruvin9x - http://code.google.com/p/gruvin9x
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*
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* License GPLv2: http://www.gnu.org/licenses/gpl-2.0.html
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#include "gtests.h"
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TEST(Haptic, DefaultIntensityUsesUserStrength)
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{
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hapticQueue hq;
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EXPECT_EQ(userHapticStrength, hq.getIntensity());
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}
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TEST(Haptic, PlayWithoutIntensityKeepsUserStrength)
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{
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hapticQueue hq;
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hq.play(15, 3, PLAY_NOW);
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EXPECT_EQ(userHapticStrength, hq.getIntensity());
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}
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TEST(Haptic, PlayAcceptsCustomIntensityWithCustomDuration)
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{
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hapticQueue hq;
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hq.play(15, 3, PLAY_NOW, 50);
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EXPECT_TRUE(hq.busy());
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EXPECT_EQ(50, hq.getIntensity());
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}
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TEST(Haptic, PlayAcceptsMinAndMaxIntensity)
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{
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hapticQueue hq;
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hq.play(15, 3, PLAY_NOW, 0);
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EXPECT_EQ(0, hq.getIntensity());
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hq.play(15, 3, PLAY_NOW, 100);
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EXPECT_EQ(100, hq.getIntensity());
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}
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TEST(Haptic, QueuedPlayDoesNotChangeCurrentIntensity)
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{
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hapticQueue hq;
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hq.play(15, 3, PLAY_NOW, 50);
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ASSERT_TRUE(hq.busy());
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ASSERT_EQ(50, hq.getIntensity());
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// queue busy -> gets queued rather than applied immediately
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hq.play(5, 1, PLAY_REPEAT(1), 80);
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EXPECT_EQ(50, hq.getIntensity());
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}
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