3djc/chan mon improve (#3604)
* Prepare for more flexibility (and a much better look) * [Horus] Preparation for a new Channels menu * monitor bar icons added * Add ICONS structure and populate for MONITOR pages * Restore old widget (had used it for temp work), will likely update to the newer look later Functionnal output monitor 1,2, still need extended and overrides * extended limits * Overrides are now managed * Back to Red ;) Add outL outR to hightlight out of limits values * Rewrite of posOnBar, as it was getting overly complex subtrin now fulland more logicaly managed * Fix overrides * Center bar drawn last to be always visible * Limits need to go through extend limits display calculation as well * remove debug printf * Add inverted output icon * Tidy up and cosmetics
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@@ -122,7 +122,10 @@ class DefaultTheme: public Theme
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loadMenuIcon(ICON_THEME_VIEW5, "mask_theme_view5.png");
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loadMenuIcon(ICON_THEME_ADD_VIEW, "mask_theme_add_view.png");
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loadMenuIcon(ICON_LIBRARY, "mask_library.png");
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loadMenuIcon(ICON_MONITOR, "mask_monitor.png");
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loadMenuIcon(ICON_MONITOR_OUTPUTS1, "mask_monitor_outputs1.png");
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loadMenuIcon(ICON_MONITOR_OUTPUTS2, "mask_monitor_outputs2.png");
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BitmapBuffer * background = BitmapBuffer::loadMask(getThemePath("mask_currentmenu_bg.png"));
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BitmapBuffer * shadow = BitmapBuffer::loadMask(getThemePath("mask_currentmenu_shadow.png"));
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BitmapBuffer * dot = BitmapBuffer::loadMask(getThemePath("mask_currentmenu_dot.png"));
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