fix: full screen dialogs
This commit is contained in:
committed by
Raphael Coeffic
parent
97513ffe33
commit
a013fccc78
+8
-14
@@ -364,16 +364,7 @@ void guiMain(event_t evt)
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}
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DEBUG_TIMER_START(debugTimerLua);
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// Run Lua scripts first that don't use LCD
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luaTask( 0, false);
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// This is run from StandaloneLuaWindow::checkEvents()
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// luaTask(evt, RUN_STNDAL_SCRIPT, true);
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// TODO: Telemetry scripts are run from Window::checkEvents()
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// luaTask( 0, RUN_TELEM_BG_SCRIPT, false/* NO LCD */);
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// luaTask(evt, RUN_TELEM_FG_SCRIPT, true/* LCD YES */);
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luaTask(0, false);
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DEBUG_TIMER_STOP(debugTimerLua);
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t0 = get_tmr10ms() - t0;
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@@ -381,10 +372,13 @@ void guiMain(event_t evt)
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maxLuaDuration = t0;
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}
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#endif
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#if defined(HARDWARE_TOUCH)
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MainWindow* mainWin = MainWindow::instance();
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mainWin->setTouchEnabled(!isFunctionActive(FUNCTION_DISABLE_TOUCH) && isBacklightEnabled());
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#endif
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// TODO: use lv_indev_enable(touchDriver, true / false) instead
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// #if defined(HARDWARE_TOUCH)
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// MainWindow* mainWin = MainWindow::instance();
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// mainWin->setTouchEnabled(!isFunctionActive(FUNCTION_DISABLE_TOUCH) &&
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// isBacklightEnabled());
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// #endif
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LvglWrapper::instance()->run();
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MainWindow::instance()->run();
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