feat(lua): Port of NodeMCU Lua53 read-only tables (#2994)
* chore(lua): revert useless c light function change This change was part of the eLua LTR patches (based on 5.1), whereby this feature was already integrated in Lua 5.2. * feat(lua): port of NodeMCU Lua53 read-only tables # Conflicts: # radio/src/lua/CMakeLists.txt # radio/src/lua/api_general.cpp * fix(nv14): missing SDRAM definition * fix: l_mathop * fix: use float functions in drawPower() * fix: ltable resize * fix: correct name is "bit32" * fix: first Lua context must be closed last As the lookup cache is attached to that one * Revert to Lua using double * Ensure byte-code compatibility * Fix possible compatibility issue with `lua_typename`/`luaL_typename` * Fix Bitmap symbol table * Re-add table lib for COLORLCD
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@@ -325,18 +325,18 @@ bool isSwitchAvailableInCustomFunctions(int swtch)
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void drawPower(coord_t x, coord_t y, int8_t dBm, LcdFlags att)
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{
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float power_W_PREC1 = pow(10.0, (dBm - 30.0) / 10.0) * 10;
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float power_W_PREC1 = powf(10.0, (dBm - 30.0) / 10.0) * 10;
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if (dBm >= 30) {
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lcdDrawNumber(x, y, power_W_PREC1, PREC1 | att);
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lcdDrawText(lcdNextPos, y, "W", att);
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}
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else if (dBm < 10) {
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uint16_t power_MW_PREC1 = round(power_W_PREC1 * 1000);
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uint16_t power_MW_PREC1 = roundf(power_W_PREC1 * 1000);
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lcdDrawNumber(x, y, power_MW_PREC1, PREC1 | att);
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lcdDrawText(lcdNextPos, y, "mW", att);
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}
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else {
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uint16_t power_MW = round(power_W_PREC1 * 100);
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uint16_t power_MW = roundf(power_W_PREC1 * 100);
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if (power_MW >= 50) {
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power_MW = (power_MW / 5) * 5;
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lcdDrawNumber(x, y, power_MW, att);
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