feat(lua): Port of NodeMCU Lua53 read-only tables (#2994)
* chore(lua): revert useless c light function change This change was part of the eLua LTR patches (based on 5.1), whereby this feature was already integrated in Lua 5.2. * feat(lua): port of NodeMCU Lua53 read-only tables # Conflicts: # radio/src/lua/CMakeLists.txt # radio/src/lua/api_general.cpp * fix(nv14): missing SDRAM definition * fix: l_mathop * fix: use float functions in drawPower() * fix: ltable resize * fix: correct name is "bit32" * fix: first Lua context must be closed last As the lookup cache is attached to that one * Revert to Lua using double * Ensure byte-code compatibility * Fix possible compatibility issue with `lua_typename`/`luaL_typename` * Fix Bitmap symbol table * Re-add table lib for COLORLCD
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@@ -31,7 +31,6 @@ extern "C" {
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#include <lua.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <lrotable.h>
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#include <lgc.h>
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}
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@@ -62,7 +61,31 @@ extern lua_State * lsScripts;
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extern bool luaLcdAllowed;
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#if defined(COLORLCD)
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extern lua_State * lsWidgets;
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//
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// Obsoleted definitions:
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// -> please check against libopenui_defines.h for conflicts
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// -> here we use the 4 most significant bits for our flags (32 bit unsigned)
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//
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// INVERS & BLINK are used in most scripts, let's offer a compatibility mode.
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//
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#undef INVERS
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#undef BLINK
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#define INVERS 0x01u
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#define BLINK 0x1000u
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#define RGB_FLAG 0x8000u
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extern bool luaLcdAllowed;
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class BitmapBuffer;
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extern BitmapBuffer* luaLcdBuffer;
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class Widget;
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extern Widget* runningFS;
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LcdFlags flagsRGB(LcdFlags flags);
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extern lua_State* lsWidgets;
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extern uint32_t luaExtraMemoryUsage;
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void luaInitThemesAndWidgets();
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#endif
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