fix(color): Lua LVGL object does not draw correctly when using a function (#6193)
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@@ -243,6 +243,7 @@ class LvglWidgetLine : public LvglSimpleWidgetObject
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coord_t thickness = 1;
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bool rounded = false;
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size_t ptCnt = 0;
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size_t ptAlloc = 0;
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lv_point_t* pts = nullptr;
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uint32_t ptsHash = -1;
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lv_obj_t* parent = nullptr;
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@@ -250,6 +251,7 @@ class LvglWidgetLine : public LvglSimpleWidgetObject
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void setLine();
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uint32_t getPts(lua_State* L);
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void getPt(lua_State* L, int n);
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void build(lua_State *L) override;
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void parseParam(lua_State *L, const char *key) override;
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