Dynamic ui data models continued

This commit is contained in:
elecpower
2020-12-20 14:25:25 +11:00
parent a73d11f106
commit d10b16d4c6
14 changed files with 557 additions and 55 deletions
+20 -6
View File
@@ -35,7 +35,8 @@ class RadioDataConversionState;
enum AssignFunc {
FuncOverrideCH1 = 0,
FuncOverrideCH32 = FuncOverrideCH1+CPN_MAX_CHNOUT-1,
FuncOverrideCHLast = FuncOverrideCH1 + CPN_MAX_CHNOUT - 1,
FuncOverrideCH32 = FuncOverrideCHLast, // TODO remove
FuncTrainer,
FuncTrainerRUD,
FuncTrainerELE,
@@ -47,8 +48,9 @@ enum AssignFunc {
FuncPlayHaptic,
FuncReset,
FuncSetTimer1,
FuncSetTimer2,
FuncSetTimer3,
FuncSetTimer2, // TODO remove
FuncSetTimer3, // TODO remove
FuncSetTimerLast = FuncSetTimer1 + CPN_MAX_TIMERS - 1,
FuncVario,
FuncPlayPrompt,
FuncPlayBoth,
@@ -61,7 +63,7 @@ enum AssignFunc {
FuncBackgroundMusic,
FuncBackgroundMusicPause,
FuncAdjustGV1,
FuncAdjustGVLast = FuncAdjustGV1+CPN_MAX_GVARS-1,
FuncAdjustGVLast = FuncAdjustGV1 + CPN_MAX_GVARS - 1,
FuncSetFailsafe,
FuncRangeCheckInternalModule,
FuncRangeCheckExternalModule,
@@ -83,7 +85,15 @@ class CustomFunctionData {
Q_DECLARE_TR_FUNCTIONS(CustomFunctionData)
public:
CustomFunctionData(AssignFunc func=FuncOverrideCH1) { clear(); this->func = func; }
enum CustomFunctionContext
{
GlobalFunctionsContext = 0x01,
SpecialFunctionsContext = 0x02,
AllFunctionContexts = GlobalFunctionsContext | SpecialFunctionsContext
};
CustomFunctionData(AssignFunc func = FuncOverrideCH1) { clear(); this->func = func; }
RawSwitch swtch;
AssignFunc func;
int param;
@@ -95,7 +105,7 @@ class CustomFunctionData {
void clear();
bool isEmpty() const;
QString nameToString(int index, bool globalContext = false) const;
QString funcToString(const ModelData * model = NULL) const;
QString funcToString(const ModelData * model = nullptr) const;
QString paramToString(const ModelData * model) const;
QString repeatToString() const;
QString enabledToString() const;
@@ -103,6 +113,10 @@ class CustomFunctionData {
static void populateResetParams(const ModelData * model, QComboBox * b, unsigned int value);
static void populatePlaySoundParams(QStringList & qs);
static void populateHapticParams(QStringList & qs);
static bool isFuncAvailable(int index);
static int funcContext(int index);
static int resetParamCount(const ModelData * model);
static bool isResetParamAvailable(const ModelData * model, int index);
void convert(RadioDataConversionState & cstate);