[Simulator] Virtual joystick tweaks. (#4666)
* [Simulator] Create a reusable RadioTrimWidget; Move all trim-related enums to boards.h; Make sure aux trims are accounted for in SimulatorInterface; Trims now use toolbuttons with icons instead of pushbuttons with text. * [Simulator] New buttons & icons for virtual joystick axis hold/fix toggles; Joystick ball is now slightly scaled to stick area. * [Simulator] Virtual joystick now "follows" mouse clicks within the stick area (left-click on empty space will attract the control node).
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committed by
Bertrand Songis
parent
919e8eb962
commit
d68778ec81
@@ -48,22 +48,25 @@ class Node : public QGraphicsObject
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget);
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void setBallSize(int size);
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void stepToCenter(qreal step=10);
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int getBallSize() {return ballSize;}
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int getBallSize() { return ballSize; }
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qreal getX();
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qreal getY();
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void setX(qreal newX);
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void setY(qreal newX);
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void setCenteringX(bool val) {centerX = val;}
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void setCenteringY(bool val) {centerY = val;}
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void setFixedX(bool val) {fixedX = val;}
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void setFixedY(bool val) {fixedY = val;}
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bool getFixedX() {return fixedX;}
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bool getFixedY() {return fixedY;}
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void setMinX(int val) {minX = val;};
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void setMaxX(int val) {maxX = val;};
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void setCenteringX(bool val) { centerX = val; }
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void setCenteringY(bool val) { centerY = val; }
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void setFixedX(bool val) { fixedX = val; }
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void setFixedY(bool val) { fixedY = val; }
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bool getFixedX() { return fixedX; }
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bool getFixedY() { return fixedY; }
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void setMinX(int val) { minX = val; }
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void setMaxX(int val) { maxX = val; }
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void setPressed(bool pressed) { bPressed = pressed; }
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bool isPressed() const { return bPressed; }
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void setColor(const QColor & color);
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signals:
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void moved(int x, int y);
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void focus();
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@@ -73,7 +76,7 @@ class Node : public QGraphicsObject
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QVariant itemChange(GraphicsItemChange change, const QVariant &value);
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void mousePressEvent(QGraphicsSceneMouseEvent *event);
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);
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private:
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bool bPressed;
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bool centerX;
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