feat: Model templates for color radios (update SD card for bundled templates) (#1569)
* Model templates - select and load after Create Model for color radios * Model templates - save model as template, only for color radios * Small fix to drawTextLines(...) to handle consecutive spaces * Change title of button for empty template folder * I found out why "no trailing slash = important" in path names! * Reworked file and path name string manipulation No longer using chdir, as Lua scripts etc. could be messing with the working dir Use buffers more and std::string less * Adjusting the size of buffers I think that I got it right now. Really hard to figure out the right size constants! Also added storageDirty(EE_MODEL) after reading the template file and renaming the model * Added storage checks * Slight simplification - all template buttons are similar * Added "Blank Model" button * Wizard Lua script If there is a Lua script with the same name as the template file in the folder, then it is run after reading the template.
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@@ -29,11 +29,12 @@
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// defined either in sdcard_raw.cpp or sdcard_yaml.cpp
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void storageCreateModelsList();
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void getModelPath(char * path, const char * filename)
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void getModelPath(char * path, const char * filename, const char* pathName)
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{
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strcpy(path, STR_MODELS_PATH);
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path[sizeof(MODELS_PATH)-1] = '/';
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strcpy(&path[sizeof(MODELS_PATH)], filename);
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unsigned int len = strlen(pathName);
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strcpy(path, pathName);
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path[len] = '/';
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strcpy(&path[len + 1], filename);
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}
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void storageEraseAll(bool warn)
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@@ -142,6 +143,26 @@ const char* loadModel(char* filename, bool alarms)
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return nullptr;
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}
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const char* loadModelTemplate(const char* fileName, const char* filePath)
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{
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preModelLoad();
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// Assuming that the template is located in current working directory
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const char* error = readModel(fileName, (uint8_t*)&g_model, sizeof(g_model), filePath);
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if (error) {
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TRACE("loadModel error=%s", error);
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// just get some clean memory state in "g_model" so the mixer can run safely
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memset(&g_model, 0, sizeof(g_model));
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applyDefaultTemplate();
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storageCheck(true);
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postModelLoad(false);
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return error;
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}
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postModelLoad(false);
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return nullptr;
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}
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void storageReadAll()
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{
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TRACE("storageReadAll");
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