feat(lua): add 'borderPad' property for LVGL Lua script container objects (#7095)
This commit is contained in:
@@ -490,7 +490,12 @@ class LvglWidgetObject : public LvglWidgetObjectBase
|
||||
protected:
|
||||
Window *window = nullptr;
|
||||
int8_t flexFlow = -1;
|
||||
int8_t flexPad = PAD_TINY;
|
||||
int8_t flexPad = PAD_OUTLINE;
|
||||
bool customPad = false;
|
||||
int8_t borderPadLeft = PAD_ZERO;
|
||||
int8_t borderPadRight = PAD_ZERO;
|
||||
int8_t borderPadTop = PAD_ZERO;
|
||||
int8_t borderPadBottom = PAD_ZERO;
|
||||
int getActiveFunction = LUA_REFNIL;
|
||||
|
||||
void parseParam(lua_State *L, const char *key) override;
|
||||
|
||||
Reference in New Issue
Block a user