AudioQueue::stopAll() instead of AudioQueue::reset()

This commit is contained in:
bsongis
2014-05-02 10:09:52 +02:00
parent ad0e497d17
commit e30cd90140
2 changed files with 5 additions and 5 deletions
+2 -2
View File
@@ -912,13 +912,13 @@ void AudioQueue::stopPlay(uint8_t id)
void AudioQueue::stopSD()
{
sdAvailableSystemAudioFiles = 0;
reset();
stopAll();
playTone(0, 0, 100, PLAY_NOW); // insert a 100ms pause
}
#endif
void AudioQueue::reset()
void AudioQueue::stopAll()
{
CoEnterMutexSection(audioMutex);
widx = ridx; // clean the queue