AudioQueue::stopAll() instead of AudioQueue::reset()
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@@ -912,13 +912,13 @@ void AudioQueue::stopPlay(uint8_t id)
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void AudioQueue::stopSD()
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{
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sdAvailableSystemAudioFiles = 0;
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reset();
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stopAll();
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playTone(0, 0, 100, PLAY_NOW); // insert a 100ms pause
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}
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#endif
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void AudioQueue::reset()
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void AudioQueue::stopAll()
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{
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CoEnterMutexSection(audioMutex);
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widx = ridx; // clean the queue
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