diff --git a/radio/src/gui/colorlcd/fullscreen_dialog.cpp b/radio/src/gui/colorlcd/fullscreen_dialog.cpp index 35b37c67a..d3259fd9a 100644 --- a/radio/src/gui/colorlcd/fullscreen_dialog.cpp +++ b/radio/src/gui/colorlcd/fullscreen_dialog.cpp @@ -154,11 +154,6 @@ void FullScreenDialog::runForever() { running = true; - // MainWindow* mainWin = MainWindow::instance(); -// #if defined(HARDWARE_TOUCH) -// mainWin->setTouchEnabled(true); -// #endif - // reset input devices to avoid // RELEASED/CLICKED to be called in a loop lv_indev_reset(nullptr, nullptr); @@ -187,11 +182,6 @@ void FullScreenDialog::runForever() void FullScreenDialog::runForeverNoPwrCheck() { running = true; - - // MainWindow* mainWin = MainWindow::instance(); -// #if defined(HARDWARE_TOUCH) -// mainWin->setTouchEnabled(true); -// #endif while (running) { resetBacklightTimeout(); run_ui_manually(); diff --git a/radio/src/main.cpp b/radio/src/main.cpp index 6bfacef24..08cad2872 100644 --- a/radio/src/main.cpp +++ b/radio/src/main.cpp @@ -373,12 +373,6 @@ void guiMain(event_t evt) } #endif - // TODO: use lv_indev_enable(touchDriver, true / false) instead - // #if defined(HARDWARE_TOUCH) - // MainWindow* mainWin = MainWindow::instance(); - // mainWin->setTouchEnabled(!isFunctionActive(FUNCTION_DISABLE_TOUCH) && - // isBacklightEnabled()); - // #endif LvglWrapper::instance()->run(); MainWindow::instance()->run(); diff --git a/radio/src/thirdparty/libopenui b/radio/src/thirdparty/libopenui index 2a699f960..cebdab0c2 160000 --- a/radio/src/thirdparty/libopenui +++ b/radio/src/thirdparty/libopenui @@ -1 +1 @@ -Subproject commit 2a699f960b5d012a9040d2b818c4ebeab0ce1859 +Subproject commit cebdab0c29009e8fa203a1f662a50688f4df6d3b