RLE for greyscale lcd (gives more firmware space!) (#1142)

* use RLE encodes bitmaps on 212x64 pixel radios

* fix model image display
fix icon display

* implement RLE bitmaps in companion for splash image on 212x64 radios
reserve 3kB for RLE bitmaps in firmware

* fix size check

* use defines instead of magic numbers

* fix display of splash screens on 212x64 radios

* add warning message if compressed image is larger than the reserved space
This commit is contained in:
Malte Langermann
2021-12-04 15:06:23 +11:00
committed by GitHub
parent 995e41469e
commit ec01fa8df9
12 changed files with 317 additions and 33 deletions
+4 -4
View File
@@ -52,9 +52,9 @@ void drawStartupAnimation(uint32_t duration, uint32_t totalDuration)
lcdClear();
if (index == 0)
lcdDrawBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_lock, 0, ANIMATIONS_BITMAP_WIDTH);
lcdDrawRleBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_lock, 0, ANIMATIONS_BITMAP_WIDTH);
else
lcdDrawBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_startup, (index - 1) * ANIMATIONS_BITMAP_WIDTH, ANIMATIONS_BITMAP_WIDTH);
lcdDrawRleBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_startup, (index - 1) * ANIMATIONS_BITMAP_WIDTH, ANIMATIONS_BITMAP_WIDTH);
lcdRefresh();
}
@@ -69,7 +69,7 @@ void drawShutdownAnimation(uint32_t duration, uint32_t totalDuration, const char
lcdRefreshWait();
lcdClear();
lcdDrawBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_shutdown, (3 - index) * ANIMATIONS_BITMAP_WIDTH, ANIMATIONS_BITMAP_WIDTH);
lcdDrawRleBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_shutdown, (3 - index) * ANIMATIONS_BITMAP_WIDTH, ANIMATIONS_BITMAP_WIDTH);
if (message) {
lcdDrawText((LCD_W - getTextWidth(message)) / 2, LCD_H - 2*FH, message);
}
@@ -81,7 +81,7 @@ void drawSleepBitmap()
{
lcdRefreshWait();
lcdClear();
lcdDrawBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_sleep, 0);
lcdDrawRleBitmap((LCD_W - ANIMATIONS_BITMAP_WIDTH) / 2, (LCD_H - ANIMATIONS_BITMAP_HEIGHT) / 2, bmp_sleep, 0);
lcdRefresh();
lcdRefreshWait();
}