Fix certain Lua script errors hanging the GUI (#899)
* Fixed a bug where a standalone Lua script w/o a run function will hang the GUI on non-color radios * Prevent Lua standalone window from opening if Lua failed on load * Fixed scroll down key in TX12 simulator Copied key definitions from TX16S * Fixed the Lua error trying to call nil value when no scripts are loaded. * I messed up in the previous commit; now it does not freeze and it does not call nil.
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@@ -891,6 +891,7 @@ static void luaLoadScripts(bool init, const char * filename = nullptr)
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if (sid.run == LUA_NOREF) {
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TRACE_ERROR("luaLoadScripts(%s): No run function\n", getScriptName(idx));
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sid.state = SCRIPT_SYNTAX_ERROR;
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initFunction = LUA_NOREF;
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}
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#if defined(LUA_MODEL_SCRIPTS)
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// Get input/output tables for mixer scripts
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@@ -908,6 +909,7 @@ static void luaLoadScripts(bool init, const char * filename = nullptr)
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else {
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TRACE_ERROR("luaLoadScripts(%s): The script did not return a table\n", getScriptName(idx));
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sid.state = SCRIPT_SYNTAX_ERROR;
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initFunction = LUA_NOREF;
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}
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// Pop the table off the stack
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@@ -929,11 +931,7 @@ static void luaLoadScripts(bool init, const char * filename = nullptr)
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else
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TRACE_ERROR("luaLoadScripts(%s): %s\n", getScriptName(idx), lua_tostring(lsScripts, -1));
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if (ref == SCRIPT_STANDALONE) {
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luaState = INTERPRETER_RELOAD_PERMANENT_SCRIPTS;
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luaError(lsScripts, sid.state, true);
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return;
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}
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initFunction = LUA_NOREF;
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// Replace the dead coroutine with a new one
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lua_pop(L, 1); // Pop the dead coroutine off the main stack
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@@ -944,6 +942,12 @@ static void luaLoadScripts(bool init, const char * filename = nullptr)
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} while(initFunction != LUA_NOREF);
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if (ref == SCRIPT_STANDALONE && sid.state != SCRIPT_OK) {
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luaState = INTERPRETER_RELOAD_PERMANENT_SCRIPTS;
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luaError(lsScripts, sid.state, true);
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return;
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}
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} while(++ref < SCRIPT_STANDALONE);
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// Loading has finished - start running scripts
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@@ -981,7 +985,7 @@ static bool resumeLua(bool init, bool allowLcdUsage)
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luaLcdAllowed = allowLcdUsage;
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}
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do {
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for (; idx < luaScriptsCount; idx++) {
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ScriptInternalData & sid = scriptInternalData[idx];
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if (sid.state != SCRIPT_OK) continue;
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@@ -1155,7 +1159,7 @@ static bool resumeLua(bool init, bool allowLcdUsage)
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}
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else luaFree(lsScripts, sid);
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}
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} while (++idx < luaScriptsCount);
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} // for
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// Toggle between background and foreground scripts
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luaLcdAllowed = !luaLcdAllowed;
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