putVoiceQueueUpper cleanup for TTS_CZ
This commit is contained in:
+156
-167
@@ -1,167 +1,156 @@
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/*
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* Authors (alphabetical order)
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* - Bertrand Songis <bsongis@gmail.com>
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* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
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* - Cameron Weeks <th9xer@gmail.com>
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* - Erez Raviv
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* - Jean-Pierre Parisy
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* - Karl Szmutny <shadow@privy.de>
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* - Michael Blandford
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* - Michal Hlavinka
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* - Pat Mackenzie
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* - Philip Moss
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* - Rob Thomson
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* - Romolo Manfredini <romolo.manfredini@gmail.com>
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* - Thomas Husterer
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*
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* open9x is based on code named
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* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
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* er9x by Erez Raviv: http://code.google.com/p/er9x/,
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* and the original (and ongoing) project by
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* Thomas Husterer, th9x: http://code.google.com/p/th9x/
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#if defined(PCBARM)
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#include "ersky9x/sound.h"
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#endif
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#if defined(PCBSTD)
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#define SPEAKER_ON BUZZER_ON
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#define SPEAKER_OFF toneFreq=0; BUZZER_OFF
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#endif
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//audio
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#define AUDIO_QUEUE_LENGTH (8) //8 seems to suit most alerts
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#define BEEP_DEFAULT_FREQ (70)
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#define BEEP_OFFSET (10)
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#define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5)
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#define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5)
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class audioQueue
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{
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public:
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audioQueue();
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void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0, int8_t tFreqIncr=0);
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void pause(uint8_t tLen);
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inline bool busy() { return (toneTimeLeft > 0); }
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void event(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
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inline void driver() {
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if (toneFreq) {
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toneCounter += toneFreq;
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if ((toneCounter & 0x80) == 0x80)
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BUZZER_ON;
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else
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BUZZER_OFF;
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}
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}
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// heartbeat is responsibile for issueing the audio tones and general square waves
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// it is essentially the life of the class.
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void heartbeat();
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inline bool empty() {
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return (t_queueRidx == t_queueWidx);
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}
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protected:
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inline uint8_t getToneLength(uint8_t tLen);
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private:
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uint8_t t_queueRidx;
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uint8_t t_queueWidx;
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uint8_t toneFreq;
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int8_t toneFreqIncr;
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uint8_t toneTimeLeft;
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uint8_t tonePause;
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// vario has less priority
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uint8_t tone2Freq;
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uint8_t tone2TimeLeft;
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uint8_t tone2Pause;
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// queue arrays
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uint8_t queueToneFreq[AUDIO_QUEUE_LENGTH];
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int8_t queueToneFreqIncr[AUDIO_QUEUE_LENGTH];
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uint8_t queueToneLength[AUDIO_QUEUE_LENGTH];
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uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
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uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
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uint8_t toneCounter;
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};
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extern audioQueue audio;
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void audioDefevent(uint8_t e);
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#define AUDIO_KEYPAD_UP() audioDefevent(AU_KEYPAD_UP)
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#define AUDIO_KEYPAD_DOWN() audioDefevent(AU_KEYPAD_DOWN)
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#define AUDIO_MENUS() audioDefevent(AU_MENUS)
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#define AUDIO_WARNING1() audioDefevent(AU_WARNING1)
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#define AUDIO_WARNING2() audioDefevent(AU_WARNING2)
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#define AUDIO_ERROR() audioDefevent(AU_ERROR)
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#if defined(VOICE)
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#if defined(TTS_CZ) && defined(PCBSTD)
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#define AUDIO_TADA() putVoiceQueueUpper(PROMPT_SYSTEM_BASE+AU_TADA)
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#define AUDIO_TX_BATTERY_LOW() putVoiceQueueUpper(PROMPT_SYSTEM_BASE+AU_TX_BATTERY_LOW)
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#define AUDIO_INACTIVITY() putVoiceQueueUpper(PROMPT_SYSTEM_BASE+AU_INACTIVITY)
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#define AUDIO_ERROR_MESSAGE(e) putVoiceQueueUpper(PROMPT_SYSTEM_BASE+e)
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#define AUDIO_TIMER_30() putVoiceQueueUpper(PROMPT_SYSTEM_BASE+AU_TIMER_30)
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#define AUDIO_TIMER_20() putVoiceQueueUpper(PROMPT_SYSTEM_BASE+AU_TIMER_20)
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#define AUDIO_TIMER_10() putVoiceQueueUpper(PROMPT_SYSTEM_BASE+AU_TIMER_10)
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#define AUDIO_TIMER_LT3(x) putVoiceQueueUpper(PROMPT_SYSTEM_BASE+AU_TIMER_LT3)
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#else
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#define AUDIO_TADA() pushPrompt(PROMPT_SYSTEM_BASE+AU_TADA)
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#define AUDIO_TX_BATTERY_LOW() pushPrompt(PROMPT_SYSTEM_BASE+AU_TX_BATTERY_LOW)
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#define AUDIO_INACTIVITY() pushPrompt(PROMPT_SYSTEM_BASE+AU_INACTIVITY)
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#define AUDIO_ERROR_MESSAGE(e) pushPrompt(PROMPT_SYSTEM_BASE+e)
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#define AUDIO_TIMER_30() pushPrompt(PROMPT_SYSTEM_BASE+AU_TIMER_30)
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#define AUDIO_TIMER_20() pushPrompt(PROMPT_SYSTEM_BASE+AU_TIMER_20)
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#define AUDIO_TIMER_10() pushPrompt(PROMPT_SYSTEM_BASE+AU_TIMER_10)
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#define AUDIO_TIMER_LT3(x) pushPrompt(PROMPT_SYSTEM_BASE+AU_TIMER_LT3)
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#endif
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#else
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#define AUDIO_TADA()
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#define AUDIO_TX_BATTERY_LOW() audioDefevent(AU_TX_BATTERY_LOW)
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#define AUDIO_INACTIVITY() audioDefevent(AU_INACTIVITY)
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#define AUDIO_ERROR_MESSAGE(e) audioDefevent(AU_ERROR)
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#define AUDIO_TIMER_30() audioDefevent(AU_TIMER_30)
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#define AUDIO_TIMER_20() audioDefevent(AU_TIMER_20)
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#define AUDIO_TIMER_10() audioDefevent(AU_TIMER_10)
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#define AUDIO_TIMER_LT3(x) audioDefevent(AU_TIMER_LT3)
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#endif
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#define AUDIO_MINUTE_BEEP() audioDefevent(AU_WARNING1)
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#define AUDIO_MIX_WARNING_1() audioDefevent(AU_MIX_WARNING_1)
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#define AUDIO_MIX_WARNING_2() audioDefevent(AU_MIX_WARNING_2)
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#define AUDIO_MIX_WARNING_3() audioDefevent(AU_MIX_WARNING_3)
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#define AUDIO_POT_STICK_MIDDLE() audioDefevent(AU_POT_STICK_MIDDLE)
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#define AUDIO_VARIO_UP() audioDefevent(AU_KEYPAD_UP)
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#define AUDIO_VARIO_DOWN() audioDefevent(AU_KEYPAD_DOWN)
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#define AUDIO_TRIM_MIDDLE(f) audio.event(AU_TRIM_MIDDLE, f)
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#define AUDIO_TRIM_END(f) AUDIO_TRIM_MIDDLE(f)
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#define AUDIO_TRIM(event, f) audio.event(AU_TRIM_MOVE, f)
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#define AUDIO_PLAY(p) audio.event(p)
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#define AUDIO_VARIO(f, t) audio.play(f, t, 0, PLAY_SOUND_VARIO)
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#define AUDIO_DRIVER() audio.driver()
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#define AUDIO_HEARTBEAT() audio.heartbeat()
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#define IS_AUDIO_BUSY() audio.busy()
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/*
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* Authors (alphabetical order)
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* - Bertrand Songis <bsongis@gmail.com>
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* - Bryan J. Rentoul (Gruvin) <gruvin@gmail.com>
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* - Cameron Weeks <th9xer@gmail.com>
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* - Erez Raviv
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* - Jean-Pierre Parisy
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* - Karl Szmutny <shadow@privy.de>
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* - Michael Blandford
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* - Michal Hlavinka
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* - Pat Mackenzie
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* - Philip Moss
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* - Rob Thomson
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* - Romolo Manfredini <romolo.manfredini@gmail.com>
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* - Thomas Husterer
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*
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* open9x is based on code named
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* gruvin9x by Bryan J. Rentoul: http://code.google.com/p/gruvin9x/,
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* er9x by Erez Raviv: http://code.google.com/p/er9x/,
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* and the original (and ongoing) project by
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* Thomas Husterer, th9x: http://code.google.com/p/th9x/
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License version 2 as
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* published by the Free Software Foundation.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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*/
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#if defined(PCBARM)
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#include "ersky9x/sound.h"
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#endif
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#if defined(PCBSTD)
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#define SPEAKER_ON BUZZER_ON
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#define SPEAKER_OFF toneFreq=0; BUZZER_OFF
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#endif
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//audio
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#define AUDIO_QUEUE_LENGTH (8) //8 seems to suit most alerts
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#define BEEP_DEFAULT_FREQ (70)
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#define BEEP_OFFSET (10)
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#define BEEP_KEY_UP_FREQ (BEEP_DEFAULT_FREQ+5)
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#define BEEP_KEY_DOWN_FREQ (BEEP_DEFAULT_FREQ-5)
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class audioQueue
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{
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public:
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audioQueue();
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void play(uint8_t tFreq, uint8_t tLen, uint8_t tPause, uint8_t tFlags=0, int8_t tFreqIncr=0);
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void pause(uint8_t tLen);
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inline bool busy() { return (toneTimeLeft > 0); }
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void event(uint8_t e, uint8_t f=BEEP_DEFAULT_FREQ);
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inline void driver() {
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if (toneFreq) {
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toneCounter += toneFreq;
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if ((toneCounter & 0x80) == 0x80)
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BUZZER_ON;
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else
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BUZZER_OFF;
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}
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}
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// heartbeat is responsibile for issueing the audio tones and general square waves
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// it is essentially the life of the class.
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void heartbeat();
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inline bool empty() {
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return (t_queueRidx == t_queueWidx);
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}
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protected:
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inline uint8_t getToneLength(uint8_t tLen);
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private:
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uint8_t t_queueRidx;
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uint8_t t_queueWidx;
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uint8_t toneFreq;
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int8_t toneFreqIncr;
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uint8_t toneTimeLeft;
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uint8_t tonePause;
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// vario has less priority
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uint8_t tone2Freq;
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uint8_t tone2TimeLeft;
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uint8_t tone2Pause;
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// queue arrays
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uint8_t queueToneFreq[AUDIO_QUEUE_LENGTH];
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int8_t queueToneFreqIncr[AUDIO_QUEUE_LENGTH];
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uint8_t queueToneLength[AUDIO_QUEUE_LENGTH];
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uint8_t queueTonePause[AUDIO_QUEUE_LENGTH];
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uint8_t queueToneRepeat[AUDIO_QUEUE_LENGTH];
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uint8_t toneCounter;
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};
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extern audioQueue audio;
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void audioDefevent(uint8_t e);
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#define AUDIO_KEYPAD_UP() audioDefevent(AU_KEYPAD_UP)
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#define AUDIO_KEYPAD_DOWN() audioDefevent(AU_KEYPAD_DOWN)
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#define AUDIO_MENUS() audioDefevent(AU_MENUS)
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#define AUDIO_WARNING1() audioDefevent(AU_WARNING1)
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#define AUDIO_WARNING2() audioDefevent(AU_WARNING2)
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#define AUDIO_ERROR() audioDefevent(AU_ERROR)
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#if defined(VOICE)
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#define AUDIO_TADA() pushPrompt(PROMPT_SYSTEM_BASE+AU_TADA)
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#define AUDIO_TX_BATTERY_LOW() pushPrompt(PROMPT_SYSTEM_BASE+AU_TX_BATTERY_LOW)
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#define AUDIO_INACTIVITY() pushPrompt(PROMPT_SYSTEM_BASE+AU_INACTIVITY)
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#define AUDIO_ERROR_MESSAGE(e) pushPrompt(PROMPT_SYSTEM_BASE+e)
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#define AUDIO_TIMER_30() pushPrompt(PROMPT_SYSTEM_BASE+AU_TIMER_30)
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#define AUDIO_TIMER_20() pushPrompt(PROMPT_SYSTEM_BASE+AU_TIMER_20)
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#define AUDIO_TIMER_10() pushPrompt(PROMPT_SYSTEM_BASE+AU_TIMER_10)
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#define AUDIO_TIMER_LT3(x) pushPrompt(PROMPT_SYSTEM_BASE+AU_TIMER_LT3)
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#else
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#define AUDIO_TADA()
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#define AUDIO_TX_BATTERY_LOW() audioDefevent(AU_TX_BATTERY_LOW)
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#define AUDIO_INACTIVITY() audioDefevent(AU_INACTIVITY)
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#define AUDIO_ERROR_MESSAGE(e) audioDefevent(AU_ERROR)
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#define AUDIO_TIMER_30() audioDefevent(AU_TIMER_30)
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#define AUDIO_TIMER_20() audioDefevent(AU_TIMER_20)
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#define AUDIO_TIMER_10() audioDefevent(AU_TIMER_10)
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#define AUDIO_TIMER_LT3(x) audioDefevent(AU_TIMER_LT3)
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#endif
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#define AUDIO_MINUTE_BEEP() audioDefevent(AU_WARNING1)
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#define AUDIO_MIX_WARNING_1() audioDefevent(AU_MIX_WARNING_1)
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#define AUDIO_MIX_WARNING_2() audioDefevent(AU_MIX_WARNING_2)
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#define AUDIO_MIX_WARNING_3() audioDefevent(AU_MIX_WARNING_3)
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#define AUDIO_POT_STICK_MIDDLE() audioDefevent(AU_POT_STICK_MIDDLE)
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#define AUDIO_VARIO_UP() audioDefevent(AU_KEYPAD_UP)
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#define AUDIO_VARIO_DOWN() audioDefevent(AU_KEYPAD_DOWN)
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#define AUDIO_TRIM_MIDDLE(f) audio.event(AU_TRIM_MIDDLE, f)
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#define AUDIO_TRIM_END(f) AUDIO_TRIM_MIDDLE(f)
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#define AUDIO_TRIM(event, f) audio.event(AU_TRIM_MOVE, f)
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#define AUDIO_PLAY(p) audio.event(p)
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#define AUDIO_VARIO(f, t) audio.play(f, t, 0, PLAY_SOUND_VARIO)
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#define AUDIO_DRIVER() audio.driver()
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#define AUDIO_HEARTBEAT() audio.heartbeat()
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#define IS_AUDIO_BUSY() audio.busy()
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