[X9D] Now the SD sounds are played.
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@@ -411,7 +411,9 @@ void AudioQueue::sdWakeup(AudioContext & context)
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else {
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nextAudioSize = read;
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nextAudioData = wavSamplesBuffer;
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#if defined(PCBSKY9X)
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dacStart();
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#endif
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CoSetTmrCnt(audioTimer, (WAV_BUFFER_SIZE * 500) / context.pcmFreq, 0);
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CoStartTmr(audioTimer);
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}
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