refactor(color): use LVGL styles and objects for UI, legacy cleanup (#4407)
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@@ -61,19 +61,6 @@ extern lua_State * lsScripts;
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extern bool luaLcdAllowed;
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#if defined(COLORLCD)
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//
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// Obsoleted definitions:
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// -> please check against libopenui_defines.h for conflicts
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// -> here we use the 4 most significant bits for our flags (32 bit unsigned)
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//
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// INVERS & BLINK are used in most scripts, let's offer a compatibility mode.
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//
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#undef INVERS
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#undef BLINK
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#define INVERS 0x01u
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#define BLINK 0x1000u
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extern bool luaLcdAllowed;
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class BitmapBuffer;
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