refactor(color): use LVGL styles and objects for UI, legacy cleanup (#4407)

This commit is contained in:
philmoz
2024-04-05 17:33:14 +10:00
committed by GitHub
parent 5ff5c2ab8e
commit f28c1150ed
392 changed files with 18929 additions and 19492 deletions
-13
View File
@@ -61,19 +61,6 @@ extern lua_State * lsScripts;
extern bool luaLcdAllowed;
#if defined(COLORLCD)
//
// Obsoleted definitions:
// -> please check against libopenui_defines.h for conflicts
// -> here we use the 4 most significant bits for our flags (32 bit unsigned)
//
// INVERS & BLINK are used in most scripts, let's offer a compatibility mode.
//
#undef INVERS
#undef BLINK
#define INVERS 0x01u
#define BLINK 0x1000u
extern bool luaLcdAllowed;
class BitmapBuffer;