refactor(color): use LVGL styles and objects for UI, legacy cleanup (#4407)
This commit is contained in:
@@ -87,14 +87,17 @@ class LuaWidget : public Widget, public LuaEventHandler
|
||||
std::string getName() const override { return "LuaWidget"; }
|
||||
#endif
|
||||
|
||||
// Window interface
|
||||
void onEvent(event_t event) override;
|
||||
|
||||
// Widget interface
|
||||
const char* getErrorMessage() const override;
|
||||
void update() override;
|
||||
void background() override;
|
||||
|
||||
protected:
|
||||
// Calls LUA widget 'refresh' method
|
||||
void refresh(BitmapBuffer* dc) override;
|
||||
void refresh(BitmapBuffer* dc);
|
||||
|
||||
// Window interface
|
||||
void onEvent(event_t event) override;
|
||||
|
||||
static void redraw_cb(lv_event_t *e);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user